1. #1
    Avatar von Ubi-Pasta Forum Veteran
    Registriert seit
    Oct 2016
    Beiträge
    1.395

    Bekannte Fehler -12.04.2018

    Die deutsche Übersetzung folgt!

    Missions

    [PC/PS4/XONE] “Paradise Lost” - Host is stuck in permanent black screen if he dies and gives up before their Friend for Hire starts the cinematic.
    • Description: The Host will remain in a black screen when he dies before the Friend for Hire starts the cinematic.
    • Workaround: Quit the title and reload.




    [PC/PS4/XONE] “Casualties of War” - Error message with the code 'Trapper-F5DCB8ED'' is displayed after completing the quest. -
    • Description: This issue occurred on skipping the Region liberation cinematic and Father's Jacob Eulogy.
    • Status: FIXED
    • Workaround: None known





    [PC/PS4/XONE] “The Hero’s Journey” - The quest does not update from "Exit the helicopter" to "Secure the area" after leaving Larry's helicopter.
    • Description: After destroying all 5 antennas and returning with Larry to his compound, the quest may not update from "Exit the helicopter" to "Secure the area" if the player exit before Larry has finished descending.
    • Workaround: Reload the checkpoint.



    [PC/PS4/XONE] “Special Delivery” - “Trapper-1C07B734” error is displayed when failing the quest.
    • Description: If the Quest “Special Delivery” is failed, the player will receive a “Trapper-1C07B734” error and will be returned to the Main Menu.
    • The Quest can be failed by:
      1. Destroying the car with explosives
      2. Killing both players, Host and Friend for Hire
      3. Letting the time expire
    • Workaround: None known.



    [PC/PS4/XONE] “Air Raid” - The Host is stuck in mid-air and the Friend for Hire gets stuck at infinite loading screen when they venture too far apart from each other.
    • Description: In coop, if the host and client take different planes to complete the quest and they get too far apart, the host may get stuck in midair and the Friend for Hire may get stuck in an infinite loading screen.
    • Workaround: Host fast travels to any location to resume gameplay. The Friend for Hire will need to terminate the title and rejoin.



    [PC/PS4/XONE] “Where it All Began” – In co-op, there is no warning letting the Host know he is getting too far apart from their Friend for Hire.
    • Description: The warning does not appear on the Host screen during the Apocalypse. It can cause confusion about the reasons the mission failed, as a too big distance between the co-op partners will fail the mission.
    • Workaround: Ask your Friend for Hire over voice-chat to inform you if he sees the warning.



    AI

    [PC/PS4/XONE] VIPs do not react when being hurt by fire.
    • Description: VIPs do not react when being hurt by fire, and stay inactive until they catch fire or the fire dies out.
    • Status: Will be fixed in future Title Update.
    • Workaround: None



    [PC/PS4/XONE] Sometimes NPCs suddenly spawn after celebration cinematics
    • Status: Reproduced, no info required.
    • Workaround: None



    [PC/PS4/XONE] Adelaide hovers over the water surface without proceeding to the alternative landing point she creates when she goes to a waypoint that is located in deep water.
    • Status: This is as designed.
    • Workaround: The player can get around it by simply giving another waypoint to Adelaide, at which point she will resume flying.



    Gameplay

    [PC/PS4/XONE] Player spawns far away from the Cult outpost when he dies while liberating it using a helicopter
    Status: It is as designed. There are no valid spawn point in the air so the player is spawn in the last valid one, before he took off.

    [PC/PS4/XONE] Player loses his main weapon when returning to his campaign if he picked a main weapon from the ground during the host's campaign
    • Status: It is as designed. Picking up a weapon does not save the game.
    • Workaround: To keep the weapon, player has to save the game manually or trigger a hard save (quest, liberation, etc.)



    [PC/PS4/XONE] [COOP] The player's parachute is invisible in third person view when he respawns in the air.
    • Status: Reproduced, no info required.
    • Workaround: None


    [PC/PS4/XONE] [COOP] Friend for Hire is stuck on death screen if is killed before the Host, and then a Gun for Hire revives the Host before the Friend for Hire.
    • Status: Reproduced, no info required.
    • Workaround: None



    Localization

    [PC/PS4/XONE] Chad's subtitles are no longer forced to ON when you speak to him with the subtitle option set to off.
    • Description: It is impossible to understand Chad says when the subtitles are OFF because he just mumbles unintelligibly.
    • Status: Reproduced, no info required.



    Far Cry Arcade

    [PC/PS4/XONE] Players see the error message “Bookworm-9F33D6D1” because of map download timeout.
    • Status: FIXED
    • Workaround: None



    [PC/PS4/XONE] Players are stuck indefinitely in the loading screen.
    • Status: Under investigation.
    • Workaround: Exit the game by pressing Alt+F4



    [PC/PS4/XONE] Player lose the connection to the Host (Bookworm-2CEA2BDC) - High ping kick.
    • Status: Requires more information. Please report to Support or in the forum of you experience this issue.
    • Workaround: None



    [PC/PS4/XONE] Player experiences crashes because of a Gamer Profile issue.
    • Status: Will be fixed in a future Title Update. Please report to Support or in the forum if you keep experiencing this issue after the patch.
    • Workaround: none



    [PC/PS4/XONE] The perk "GHOST" does not reduces the player's steps noise when walking, sprinting and landing in Arcade mode multiplayer.
    • Status: Reproduced, Will be fixed in a future Title Update
    • Workaround: none



    [PC/PS4/XONE] Sometimes when a player performs a takedown on another player, the kill/death count fails to update.
    • Status: Reproduced, Will be fixed in a future Title Update
    • Workaround: none



    [PC/PS4/XONE] Player does not spawn with the loadout he selected.
    • Description: If a player spawns, open pause menu and choses “respawn” and select a different loadout than the initial spawn, the player can end up with the wrong loadout.
    • Status: Reproduced, Will be fixed in a future Title Update
    • Workaround: none



    [PC/PS4/XONE] The textures are in low resolution in certain areas of the user-generated maps.

    • Description: The North and East edge portions of any map have low res texture when playing them in the Arcade, but look fine in the Editor.
    • Status: Reproduced, Will be fixed in a future Title Update
    • Workaround: none. Published maps won’t require any update.
    Share this post

  2. #2
    Avatar von Ubi-Pasta Forum Veteran
    Registriert seit
    Oct 2016
    Beiträge
    1.395
    Arcade

    [PC/PS4/XONE] Kill/Death count not updating.
    • Description: When an user performs takedowns, the kill/death count will not update
    • Status: FIXED
    • Workaround: None


    [PC/PS4/XONE] Freeze at Loadout.
    • Description: The player can get stuck after selecting a loadout
    • Status: FIXED
    • Workaround: None


    [PC/PS4/XONE] Score increase by killing team mate.
    • Description: The user can increase their team's score by killing teammates with vehicles.
    • Status: FIXED
    • Workaround: None


    [PC/PS4/XONE] Out of bounds multiple deaths.
    • Description: When a player gets killed in Out of Bounds it receives multiple deaths counted in the scoreboard.
    • Status: FIXED
    • Workaround: None


    [PC/PS4/XONE] Pick map phase missing.
    • Description: Players get a an error message for map upload timeout - Redhorn 80000b error.
    • Status: To be fixed in future Title Update
    • Workaround: None


    [PC/PS4/XONE] Star ratings not working.
    • Description: Star ratings do noy reflect the actual map ratings
    • Status: To be fixed in future Title Update
    • Workaround: None



    [PC/PS4/XONE] Map upload timeout error.
    • Description: There is no "Pick a map" phase when a player previously was in an Arcade Hero lobby and then joins a PvP Poster lobby.
    • Status: FIXED
    • Workaround: None



    Online

    [PC/PS4/XONE] Co-Op Invite Error.
    • Description: A second user invited to a coop session will receive a generic error if the first user left the coop session by signing out
    • Status: FIXED
    • Workaround: None


    [PC/PS4/XONE] Voice Chat Functionality.
    • Description: [Voice Chat] VMC - Users reported that voice chat is not functional all the time
    • Status: FIXED
    • Workaround: None


    [PC/PS4/XONE] [CO-OP] Client gets stuck on death screen
    • Description: Client gets stuck on death screen if the client dies first, then followed by host and GFH revives the host before client
    • Status: FIXED
    • Workaround: None



    Missions

    [PC/PS4/XONE] “Ligh ‘Em Up” objective not met.
    • Description: Destructible Silos are not counted toward the objective for the side mission "Light'em Up".
    • Status: FIXED
    • Workaround: None


    [PC/PS4/XONE] Unable to continue after completing story
    • Description: Player is unable to continue the game right after completing the story.
    • Status: FIXED
    • Workaround: None


    [PC/PS4/XONE] Quitting at celebration cinematic causing Trapper-C69CD14 error code loop
    • Description: Quitting the game during the Celebration cinematic will corrupt the save and cause the game to be in a Trapper-C69CD14 error loop.
    • Status: FIXED
    • Workaround: None


    [PC/PS4/XONE] Infinite credit loop when selecting “Walk away” at start of Mission “Where it all began”
    • Description: Player stuck in an infinite credit loop after picking the "Walk away" option at the beginning of the misison..
    • Status: To be fixed in future Title Update
    • Workaround: Avoid fast travelling to Joseph's Compound AND chose the "Walk Away" option. If you walk or drive to the Compound, there shouldn't be any issue


    [PC/PS4/XONE] World is permanently night time after “The Cleansing”.
    • Description: Users game world is stuck on night after the mission "The Cleansing"
    • Status: To be fixed in future Title Update
    • Workaround: None


    [PC/PS4/XONE] “Air Raid” mission causes Host to get stuck in mid air and Guest stuck in infinite loading.
    • Description: The Host gets stuck in mid air and the Guest gets stuck at infinite loading screen when they get too far from each others
    • Status: To be fixed in future Title Update
    • Workaround: None


    [PC/PS4/XONE] “Clinical Study” quest not updating
    • Description: The quest Clinical Study doesn't update after the objective "kill all the Angels and cultists"
    • Status: To be fixed in future Title Update
    • Workaround: None


    [PC/PS4/XONE] Skipping cinematic during “Only You” quest causes player to be stuck in Bunker
    • Description: Stuck in the bunker during the 'Only You' mission after skipping the cinematic
    • Status: To be fixed in future Title Update
    • Workaround: None


    [PC/PS4/XONE] Unable to progress past “The Confession”
    • Description: Player died during the Confession and all exits are now closed
    • Status: To be fixed in future Title Update
    • Workaround: None


    [PC/PS4/XONE] John not spawning during “The Attonement” quest
    • Description: John may not spawn in Fall's End when the Atonement mission should start
    • Status: To be fixed in future Title Update
    • Workaround: None




    Achievements

    [PC/PS4/XONE] Unable to unlock Hope County Master Angler Achievement.
    • Description: Hope County Master Angler does not get completed upon fulfilling the unlocking condition
    • Status: FIXED
    • Workaround: None


    Unlockables

    [PC/PS4/XONE] Far Cry Primal Outfit.
    • Description: The Far Cry Primal Outfit Club Reward is not available in-game or in Ubisoft Club
    • Status: FIXED
    • Workaround: None


    PC SPECIFIC ISSUES

    [PC] Wrong Spawn Point.
    • Description: Player will spawn on wrong location after alt-tab during loading screen
    • Status: FIXED
    • Workaround: None


    LIVE EVENTS

    [PC/PS4/XONE] Vector weapon missing.
    • Description: Vector weapon as individual reward is not granted to some players even though they completed the personal objective.
    • Status: FIXED
    • Workaround: None
    Share this post