1. #1
    Avatar von Deepbluewolf Junior Mitglied
    Registriert seit
    Jul 2007
    Beiträge
    42
    HI All, i do read german...but to write

    Also schreibt jetzt meine Freundin: Das müsst ihr gesehen haben: ein Veraenderung des Programms, die dem Ozean ein neues Erscheinungsbild verleiht! Es sieht unwahrscheinlich echt aus und gehorcht den Gesetzen der Physik! Es ist einfach wunderbar! Wellen und Wind beeinflussen das Verhalten des Bootes, so als wäre man nun wirklich im Wasser!

    Check out this new mode of Ocean texture.

    IT IS AMAZING !!!!!

    SUBSIM

    FILEFRONT (corrected)

    <span class="ev_code_YELLOW">BEFORE</span>


    <span class="ev_code_YELLOW">AFTER</span>






    This mode does not only look like the Ocean...IT IS MODELED LIKE THE OCEANmeaning that there are currents that afect the ships and subs, read the read me file.

    The person that did it leovampire used a real model of ocean flows and phisics.

    "First: before anything thank you TimeTraveller for your Mini tweeker
    because all this would be beyond my abilities without it! And Ndrifter
    for the scene aduster to use with mini tweeker.

    Second: thanks to UBISOFT for making a game engine that can
    handle these kind of effects,conditions and visualization!

    Third: thanks to a friend of mine, Bob Wood, who gave me the
    technicle data on wave Armonics and Coeficiants! He makes
    custom speed boats both for ocean going and fresh water so
    understands all of that to make them operate properly.

    What this does to start with is gives a rime and reason to the
    oceans movments vs Wind direction and speed and also matches
    up sea foam effects with newly formed waves.

    Second it eliminates all flying sub and ship effects from the
    game. And no longer does the ocean just do it's thing and
    ignors what comes in contact with it. And at the same time
    no ship or sub can glide along like on an invisable rail.

    Thrid it creates the same feelings old time mariners got when
    they were on the ocean and the reason why so many men wanted
    those kinds of jobs because the ocean is a facinating and
    wonderous thing to see in all motions and movments and living
    force.

    Now there is an actual current and force to the ocean in it's
    every movment and wave. And depending on how much thrust a ship
    or sub uses against it and the direction you are going vs the
    wind and ocean waves now effects how much control you have over
    your sub. Ships and Subs have to lean into turns to manuver
    through the current and waves. And when you are stoped and
    just sitting there in ruff and or stormy sea's you will get
    moved around like a rag doll in a kids hand's. As the waves
    push against the sub you can watch the ballast guages to the
    left of your planes man fill up with water and expell it again.
    If you turn your rudder while you sit there the ocean will
    turn your sub because there is an actual current.
    Just hope you and your men don't get sea sick! LOL!

    Now I have basicly maxed out all I could in full storm sea's
    without losing the integrity of the effects so I sugest you
    don't push anything any further just because you want larger
    waves. The over all wave hight now counts for under and over
    the flat surface of the ocean and to change one thing means
    effecting all 5 states the ocean will give you not 4 anymore.
    The 5th state is the full storm effect when the ocean currents
    and speed reach's it's max.

    This is all a build up effect so you have to look at it for a
    few seconds or so for everything to kick in so going from the
    command room to the bridge and then free cam each time you have
    to give it a few seconds to see and get the full effects the way
    the game engine works!

    I am presenting this in 2 modes! 1 a ready and usable MOD to download
    and use JSGME to install. 2 a manual adjustment because some people are
    using MOD's that already have changes in the Scene file and I want you to
    keep what you selected originaly but I will go step by step with you on how to
    make your own Scene MOD to install using the JSGME"

    More pics and coments here

    Enjoy
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  2. #2
    Avatar von Deepbluewolf Junior Mitglied
    Registriert seit
    Jul 2007
    Beiträge
    42
    HI All, i do read german...but to write

    Also schreibt jetzt meine Freundin: Das müsst ihr gesehen haben: ein Veraenderung des Programms, die dem Ozean ein neues Erscheinungsbild verleiht! Es sieht unwahrscheinlich echt aus und gehorcht den Gesetzen der Physik! Es ist einfach wunderbar! Wellen und Wind beeinflussen das Verhalten des Bootes, so als wäre man nun wirklich im Wasser!

    Check out this new mode of Ocean texture.

    IT IS AMAZING !!!!!

    SUBSIM

    FILEFRONT (corrected)

    <span class="ev_code_YELLOW">BEFORE</span>


    <span class="ev_code_YELLOW">AFTER</span>






    This mode does not only look like the Ocean...IT IS MODELED LIKE THE OCEANmeaning that there are currents that afect the ships and subs, read the read me file.

    The person that did it leovampire used a real model of ocean flows and phisics.

    "First: before anything thank you TimeTraveller for your Mini tweeker
    because all this would be beyond my abilities without it! And Ndrifter
    for the scene aduster to use with mini tweeker.

    Second: thanks to UBISOFT for making a game engine that can
    handle these kind of effects,conditions and visualization!

    Third: thanks to a friend of mine, Bob Wood, who gave me the
    technicle data on wave Armonics and Coeficiants! He makes
    custom speed boats both for ocean going and fresh water so
    understands all of that to make them operate properly.

    What this does to start with is gives a rime and reason to the
    oceans movments vs Wind direction and speed and also matches
    up sea foam effects with newly formed waves.

    Second it eliminates all flying sub and ship effects from the
    game. And no longer does the ocean just do it's thing and
    ignors what comes in contact with it. And at the same time
    no ship or sub can glide along like on an invisable rail.

    Thrid it creates the same feelings old time mariners got when
    they were on the ocean and the reason why so many men wanted
    those kinds of jobs because the ocean is a facinating and
    wonderous thing to see in all motions and movments and living
    force.

    Now there is an actual current and force to the ocean in it's
    every movment and wave. And depending on how much thrust a ship
    or sub uses against it and the direction you are going vs the
    wind and ocean waves now effects how much control you have over
    your sub. Ships and Subs have to lean into turns to manuver
    through the current and waves. And when you are stoped and
    just sitting there in ruff and or stormy sea's you will get
    moved around like a rag doll in a kids hand's. As the waves
    push against the sub you can watch the ballast guages to the
    left of your planes man fill up with water and expell it again.
    If you turn your rudder while you sit there the ocean will
    turn your sub because there is an actual current.
    Just hope you and your men don't get sea sick! LOL!

    Now I have basicly maxed out all I could in full storm sea's
    without losing the integrity of the effects so I sugest you
    don't push anything any further just because you want larger
    waves. The over all wave hight now counts for under and over
    the flat surface of the ocean and to change one thing means
    effecting all 5 states the ocean will give you not 4 anymore.
    The 5th state is the full storm effect when the ocean currents
    and speed reach's it's max.

    This is all a build up effect so you have to look at it for a
    few seconds or so for everything to kick in so going from the
    command room to the bridge and then free cam each time you have
    to give it a few seconds to see and get the full effects the way
    the game engine works!

    I am presenting this in 2 modes! 1 a ready and usable MOD to download
    and use JSGME to install. 2 a manual adjustment because some people are
    using MOD's that already have changes in the Scene file and I want you to
    keep what you selected originaly but I will go step by step with you on how to
    make your own Scene MOD to install using the JSGME"

    More pics and coments here

    Enjoy
    Share this post

  3. #3
    Avatar von Palm1970 Kam, sah und tippte
    Registriert seit
    May 2007
    Beiträge
    189
    Öm da mein Englisch nicht ganz so perfekt ist (hust,hust),bedeutet das einfach das ich diese beiden Mods per JSGME installieren soll,oder gibt es da noch mehr zu beachten?
    Wäre nett,wenn einer unserer Englisch Könner mir da helfen könnte!
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  4. #4
    Avatar von Deepbluewolf Junior Mitglied
    Registriert seit
    Jul 2007
    Beiträge
    42
    Hier ist wieder die private Sekretärin: Es sind keine 2 Modes sondern nur eines. D.h. man kann es einerseits per JSGME installieren, d.h. das geht praktisch von allein. Oder manuell, wenn man das möchte, das bedeutet das wäre das, was du für das zweite Mode gehalten hast. Ist sozusagen dasselbe, nur zur unterschiedlichen Installation. Leider können wir das nicht noch detaillierter ausführen, da die Sekretärin ihren Nachtschlaf braucht, da sie auch am Tage noch als Sekretärin zu arbeiten hat...
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  5. #5
    Avatar von Palm1970 Kam, sah und tippte
    Registriert seit
    May 2007
    Beiträge
    189
    Na, ich denke damit kann ich schon etwas anfangen!
    Dann vielen Dank und ruhe dich gut aus, damit du morgen wieder in aller frische zur Verfügung stehen kannst !
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  6. #6
    Avatar von Deepbluewolf Junior Mitglied
    Registriert seit
    Jul 2007
    Beiträge
    42
    shes in bed allready...and youre wellcome.
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  7. #7
    Avatar von roteroktober200 Foren-Trockenfleisch
    Registriert seit
    Apr 2007
    Beiträge
    8.372
    man brauch nur die "Living breathing Ocean fix" datei mit JSGME installieren...!!!
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  8. #8
    Avatar von Deepbluewolf Junior Mitglied
    Registriert seit
    Jul 2007
    Beiträge
    42
    <span class="ev_code_YELLOW">words fail me...</span> PEARL HARBOR

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  9. #9
    Avatar von Lui_542 Forum Veteran
    Registriert seit
    Aug 2005
    Ort
    Daheem
    Beiträge
    2.898
    WOW!
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  10. #10
    Avatar von Palm1970 Kam, sah und tippte
    Registriert seit
    May 2007
    Beiträge
    189
    Habs ja getestet ,sieht echt super aus.Zumal ich dadurch nicht einmal eine schlechtere FPS habe.
    Da sieht mal mal, was man mit anständiger Programmierung, aus so einem Game alles herausholen kann.
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