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Ubi-Pasta
20-05-17, 10:35
Sobald es eine deutsche Version gibt, wird der Thread auch in deutsch einsehbar sein. Vielen Dank für euer Verständniss.



Hello warriors, we noticed that there was some issues with our Live Update v1.07 deployed earlier this week, specifically on consoles. We will host a maintenance at 12PM ET (9AM PCT) to fix it, and it should last around 15min. You can find the notes in the Live Update section of these patch notes: https://forhonor.ubisoft.com/game/en-CA/news-community/164-289985-16/patch-notes-for-honor-v107

Thanks for your understanding.

Patch notes:

LIVE UPDATE

[PS4/XONE] Activation of the live update that was supposed to be enable on Tuesday May 16 for the release of Season 2.

Revived team mate limited to once per round.
Warden Shoulder bash fixed : target switch allows during charge.


SERVER UPDATE ON ALL PLATFORMS

[PC/PS4/XONE] Centurion and Shinobi were not able to unlock Orders
Description: The centurion and Shinobi are now consider as “Hybrid” and therefore can unlock the following Orders:

Dance of Death (Hybrid)
Dance of Death (Assassin)
Squad Action (Hybrid)
Squad Action (Assassin)
Tour of Duty (Hybrid)
Tour of Duty (Assassin)


Fight

Shinobi

Light combo and Light finishers

Hit recovery increased by 200ms (700ms instead of 500ms).


Grab tech / Heavy parried less punishing

The animation duration which push him on ground is now 400ms shorter (from 1300ms to 900ms).
He is pulled on a shorter distance (distance is now of 2.5m regardless the distance between the Ninja and his target).


Sickle Rain mix-up

The heavy in the Sickle Rain mix-up is now guaranteed. (The Heavy which put the opponent on his knee)
Shinobi's Kick and Tackle does not ignore Shugoki's Super Armor anymore.


[B]Centurion

Kick

Kick cost increased from 12 to 25.
Branching into Heavy Finisher is delayed by 200ms. (Heavy Finisher is no longer guaranteed).
Branching into Light Attack is 100ms faster. (Light is now guaranteed after kick hit).


Throw

Branching into Heavy Finisher after throwback is delayed by 300ms.
It makes it blockable in all situation and parryable (It was already the case in for Front throw).


Jump Attack

The last 400ms of the Jump Attack is now dodgeable.


Edit with Dev comments: For Honor seasons 2 was supposed to launch day 1 with a Live Update containing various fixes including changes to the new heroes on all platforms. This Live Update (V1.07.1) sadly only made it to PC as players on XB1 and PS4 did not get it leaving them playing with a version of the game never intended to go Live. That’s also why Elimination on consoles did not get only 1 revive per round.

Today we performed a maintenance at 12PM ET (9AM PCT) to fix the situation releasing the intended version 1.07.1. At the same time, we made available the rest of the v1.07.1 Patch Notes associated to the Centurion and Shinobi as those changes will be experienced by our players.