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Ubi_Marc
04-12-06, 10:03
Moortaucher (9te Flottille) - Will I be able to command a total evacuation of the submarine?

Silent Hunter 3 Entwicklungsteam - This is still not decided, but we'd sure like to allow this.

---

VikingGrandad: Will SH4 include the same or better external camera controls? e.g. depth of field effects (distant objects are blurred) or different view-angles (such as wide angle)?

Silent Hunter 3 Entwicklungsteam - If time allows we will add the depth of field effect to the camera to enhace the player experience.

---

Stabiz: How is the damage model? Will the ships and subs take viewable damage and not just smudges and flying boxes?

Silent Hunter 3 Entwicklungsteam - The visual damage model of the ships has been enhanced, and now torpedoes create gaping holes in the ship structure.

---

TheRealPotoroo: Will the damage model be similar to SH3's or be more oriented to target vulnerabilities (a la Grey Wolves)?

Silent Hunter 3 Entwicklungsteam - The damage model is similar to Silent Hunter 3 but with several subtle changes.

---

Realjambo: I'd be interested to know what the minimum specs for my PC would have to be to run SH4 smoothly.

Silent Hunter 3 Entwicklungsteam - The minimum requirements to run SH4 would be: 2GHz processor (Pentium IV or equivalent AMD Athlon), 1GB of RAM, DirectX 9 video card with Pixel Shader v2.0, Vertex Shader v2.0 with 128MB of RAM, DirectX compatible sound card and around 5.5-6GB of space on your HDD. The game options will allow you to activate or deactivate different visual aspects that can increase or decrease performance. Of course, in the minimum requirements PC you will run with most options OFF. A recommended system will have: 3GHz processor, 2GB of RAM, DirectX 9 video card with PS 3.0, VS 3.0 and 256MB of RAM.

---

Nachtwesen (9te Flottille): Can crew members loose their temper due to stress?

Silent Hunter 3 Entwicklungsteam - Like in any good simulation, morale and stress are modeled in detail. So yes, it is possible to have crewmen panic when under attack.

---

EineSchaufelSand (9te Flottille): Will there be Japanese submarines?

Silent Hunter 3 Entwicklungsteam - Unfortunately, there will be no japanese submarines in the release version of the game.

---

TheRealPotoroo: Will the weather model be improved (the SH2 "weather front" model was superior to SH3's "6 weeks of heavy fog" model)?

Silent Hunter 3 Entwicklungsteam - Yes, the weather control will be improved, allowing for better diversity. Of course, sometimes you could get a longer period of heavy fog (not for 6 weeks) but the weather will be more variate.

---

VikingGrandad: Is SH4 being developed in such a way that it will be even more open to community modding than SH3 is?

Silent Hunter 3 Entwicklungsteam - Definitely. We've took a hard look at what the community has modded on the game, plus stuff that we wanted to be moddable ourselves. Whatever we could improve, we did, and we won't stop here.

---

TheRealPotoroo: Is SH4 designed with multiplayer in mind?

Silent Hunter 3 Entwicklungsteam - SH4 was designed with both single player and multiplayer in mind, as both parts are very important for us. True, Silent Hunter is more of a Single Player experience, but we believe that the new adversarial gameplay mode will change multiplayer in a significant way.

---

Andreas_Frank: Will there be a new Multiplayer-Mode which enables players to play Submarine vs. Destroyers?

Silent Hunter 3 Entwicklungsteam - Yes, as announced, the new adversarial multiplayer mode will allow the server operator to control the escort forces of a convoy that submarine players attack.

---

Hans (9te Flottille): Can you tell us a bit more about the Multiplayer? Will there be real servers and a working game service which allows us to play fluently?

Silent Hunter 3 Entwicklungsteam - SH4 will use the AGORA game service. The online will be similar to the online in SH3, meaning that you will be able to create a session and advertise it so that any one could join your server. There will be no dedicated servers on the web, but there will be the AGORA servers that will allow players to create matches.

---

VikingGrandad: Are there any changes/improvements to the save game system? e.g. the ability to 'preserve' great moments that can be re-played without losing subsequent saves?

Silent Hunter 3 Entwicklungsteam - Besides improving the save game system, we have also added a replay system that allows you to view the action - movie style - after it's done.

---

EineSchaufelSand (9te Flottille): Depth Charges Do different depths have an influence on the impact of detonation?

Silent Hunter 3 Entwicklungsteam - This is an idea we toyed with from SH3, but haven't been able so far to put it in the game.

---

P38Ace: I read the article and said the P class, Tambor and Gato are included, but I wonder if the S class and Narwhal class will included as they were in SH1.

Silent Hunter 3 Entwicklungsteam - The Narwhal won't be included in the release version of the game as it doesn't fit - historically speaking - with the type of gameplay that we have prepared. The S-class however... is in.

---

WilhelmSchulz: Will the Coning tower be manned. Because this was on of the most busyest places in the sub both submerged and submerged.

Silent Hunter 3 Entwicklungsteam - All screenshots and movies should be taken as work in progress. The conning tower will be manned, though there are some limitations to what can be fit there without cluttering the space too much for the player.

---

hueywolf123: Is there a chance of being more compartments to walk through? Will there be more useable gauges?

Silent Hunter 3 Entwicklungsteam - We would like to have more compartments accessible to the player, but its always a trade-off with development time. We chose to limit ourselves to the places where the captain was bound to be taken on a regular basis. Gauges functional will be similar to SH3, though we feel we are one step further in historical accuracy.

---

Stewker: Will there be historical battles in the campaign that you are able to participate in once you reach that date? Battle of Midway, Battle of the Coral Sea, Battle of the Phillipine Sea, etc.

Silent Hunter 3 Entwicklungsteam - One of the high points of Silent Hunter is that the player is able to take part in spectacular battles. So yes, during our DYNAMIC CAMPAIGN, you may be able to witness events connected to real, historical battles. Moreover, you might be assigned to complete missions related to those battles.

---

Taifu_Noodle: What units of measurement will SH4 use?


Silent Hunter 3 Entwicklungsteam - Silent Hunter 3 used the same measurements system as the Kriegsmarine - based on the metric system. For Wolves of the Pacific, we will of course use the imperial system since this is the historical solution. However, we are considering to have the game switch to metric as an option.

---

Stuntcow: Are the Torp troubles of the U.S. able to be recreated completely to history? Are we going to have the same problems(100% Realism) as they did?

Silent Hunter 3 Entwicklungsteam - Silent Hunter has allways strived to recreate such details, which increase both realism and immersiveness. For Silent Hunter 3 we pushed the modelling of torpedo malfunctions further than any other submarine simulation out there, and we're looking to reach the same level of detail for the American submarine service too.

---

airwolf2009: I was wondering if you will be able to sound battle stations torpedo or battle stations gun action or sound the general alarm yourself for added realism will any of this be in the game

Silent Hunter 3 Entwicklungsteam - Being inspired from the real way a submarine crew would work, the new crew management offers a "General quarters" control that the player can and should use when appropriate.

---

Martini_PL: Can commander of sub report more enemy movements ( not only : convoy insight) but report things that he thinks he see ( so he may be mistaken) and report convoy, when he see only 1 ship?

Silent Hunter 3 Entwicklungsteam - Its an interesting suggestion, but so far the contact report will be more limited in option. We are trying to have the contact report adjust automatically to the type of contact detected - so for example if you detect only a single escort from the whole convoy you will mistakingly report it as "single warship".

---

tuddley3: How much of the idea's for SH4 came from Supermods such as Real Uboat, ImprovedUboat, Grey Wolves, and Uboat War Ace Campaign if any.

Silent Hunter 3 Entwicklungsteam - Our design guys are not slacking so they did their own work http://forums.ubi.com/infopop/emoticons/icon_smile.gif We did take a look at the most important mods out there - besides being in contact with some of the people behind them - and you will see in sh4 that we agree with several solutions proposed by them.

---

hueywolf123: US sub activty was very limited in Brisbane, but was quite extensive from Cairns, will either of these bases be included?

Silent Hunter 3 Entwicklungsteam - Australian bases will be included in the game for sure, though I'm not sure about Cairns at the moment. Keep in mind that such a detail is very easy to mod or correct when discovered.

---

cwhense: Will our efforts to sink ships have an effect on the war?

Silent Hunter 3 Entwicklungsteam - The efforts of a single submarine can rarely change the course of the war. However, it would not be impossible. Such a design and implementation is harder than it may look at first sight, and it would require an amount of development time, especcially considering that most players want to take part in the real historical version of World War 2.

---

WilhelmSchulz.: Will the various Conning towers be modeled? ie. pre war conning tower in the begining of the war the and you can get more cut down versions as the was goes on.

Silent Hunter 3 Entwicklungsteam - Similar to real history, submarines will start with full size conning towers that get cut down as war progresses. This was done both to reduce the visible silhouette when the submarine is surfaced and to add platforms for AA defenses.

---

Knm_Kunna: Will there be a better way of calculating range through the periscope? At real submarines they turn a knob on the side of the periscope so that the periscope view seperates - this way you can put the image of you target on top of itself and read how many minutes you have moved it.

Silent Hunter 3 Entwicklungsteam - Since this is the way real American submarines did it, we are trying to put it in the game too. One of the biggest advantages of a double image stadimeter is related to using it in rougher weather, so it should be a definite improvement from sh3.

---

TheRealPotoroo: Will there be an updated Destroyer Command that it will be compatible with?

Silent Hunter 3 Entwicklungsteam - It's certainly a possibility that we are considering. But in any case, it won't be an updated version of Destroyer Command, but rather a completely new game with similar design and technology improvements as SH3 was over 2.

---

airwolf2009: If my computer plays silent hunter 3 now with no problems will silent hunter 4 work just fine for the time being until i can upgrade my hard drive?

Silent Hunter 3 Entwicklungsteam - The new version of the game will use a little more space than SH3, but you don't need to upgrade your hard drive if you have enough free space to install the game. The problem could be that the minimum specs have been changed, so if parts of your PC are not falling in the minimum requirements you might need to upgrade those parts.

---

schwarze_Katze: Will Midway Island be available for a refueling stop without ending a patrol (historically accurate)?

Silent Hunter 3 Entwicklungsteam - Yes, and you are well advised to use it.

---

airwolf2009: Will there be flooding in the damage spaces in damage control screen? Can you include a general alarm button to press for battle stations and can you make rig for red optional as well?

Silent Hunter 3 Entwicklungsteam - Rig for red will remain automatic for now but there will be a "General Quarters" button in relation to the new crew management. Flooding will remain similar to Silent Hunter 3, and I'm not sure I understand what the question is.

---

bunkerratt: Would it be possible to use the side emblems /skins... in single missions as well as campain?..

Silent Hunter 3 Entwicklungsteam - Conning tower emblems were not common with US submarines, but skins will take effect in single missions too. Right now, they are not cunstomizable though.

---

Blainster: Are the developers of SH4 going to incorporate any new interiors(both engine rooms, sleeping quarters, Torpedo room, Ect...)
If so how many?

Silent Hunter 3 Entwicklungsteam - The release version of SH4 won't feature any of those rooms, as they would require too much development time. We feel the job of the captain would rarely take him to those spaces and that time is better spent improving other features.

---

Messervy: In case of external camera (F12) If there will be different focal lenghts?
Will they be interchangable within the game itself?


Silent Hunter 3 Entwicklungsteam - Our game is not focused on graphics and eye candy only, but we are considering allowing more cinematic options for the players, especcially in connection to the new replay feature in the game.

Ubi_Marc
04-12-06, 10:03
Moortaucher (9te Flottille) - Will I be able to command a total evacuation of the submarine?

Silent Hunter 3 Entwicklungsteam - This is still not decided, but we'd sure like to allow this.

---

VikingGrandad: Will SH4 include the same or better external camera controls? e.g. depth of field effects (distant objects are blurred) or different view-angles (such as wide angle)?

Silent Hunter 3 Entwicklungsteam - If time allows we will add the depth of field effect to the camera to enhace the player experience.

---

Stabiz: How is the damage model? Will the ships and subs take viewable damage and not just smudges and flying boxes?

Silent Hunter 3 Entwicklungsteam - The visual damage model of the ships has been enhanced, and now torpedoes create gaping holes in the ship structure.

---

TheRealPotoroo: Will the damage model be similar to SH3's or be more oriented to target vulnerabilities (a la Grey Wolves)?

Silent Hunter 3 Entwicklungsteam - The damage model is similar to Silent Hunter 3 but with several subtle changes.

---

Realjambo: I'd be interested to know what the minimum specs for my PC would have to be to run SH4 smoothly.

Silent Hunter 3 Entwicklungsteam - The minimum requirements to run SH4 would be: 2GHz processor (Pentium IV or equivalent AMD Athlon), 1GB of RAM, DirectX 9 video card with Pixel Shader v2.0, Vertex Shader v2.0 with 128MB of RAM, DirectX compatible sound card and around 5.5-6GB of space on your HDD. The game options will allow you to activate or deactivate different visual aspects that can increase or decrease performance. Of course, in the minimum requirements PC you will run with most options OFF. A recommended system will have: 3GHz processor, 2GB of RAM, DirectX 9 video card with PS 3.0, VS 3.0 and 256MB of RAM.

---

Nachtwesen (9te Flottille): Can crew members loose their temper due to stress?

Silent Hunter 3 Entwicklungsteam - Like in any good simulation, morale and stress are modeled in detail. So yes, it is possible to have crewmen panic when under attack.

---

EineSchaufelSand (9te Flottille): Will there be Japanese submarines?

Silent Hunter 3 Entwicklungsteam - Unfortunately, there will be no japanese submarines in the release version of the game.

---

TheRealPotoroo: Will the weather model be improved (the SH2 "weather front" model was superior to SH3's "6 weeks of heavy fog" model)?

Silent Hunter 3 Entwicklungsteam - Yes, the weather control will be improved, allowing for better diversity. Of course, sometimes you could get a longer period of heavy fog (not for 6 weeks) but the weather will be more variate.

---

VikingGrandad: Is SH4 being developed in such a way that it will be even more open to community modding than SH3 is?

Silent Hunter 3 Entwicklungsteam - Definitely. We've took a hard look at what the community has modded on the game, plus stuff that we wanted to be moddable ourselves. Whatever we could improve, we did, and we won't stop here.

---

TheRealPotoroo: Is SH4 designed with multiplayer in mind?

Silent Hunter 3 Entwicklungsteam - SH4 was designed with both single player and multiplayer in mind, as both parts are very important for us. True, Silent Hunter is more of a Single Player experience, but we believe that the new adversarial gameplay mode will change multiplayer in a significant way.

---

Andreas_Frank: Will there be a new Multiplayer-Mode which enables players to play Submarine vs. Destroyers?

Silent Hunter 3 Entwicklungsteam - Yes, as announced, the new adversarial multiplayer mode will allow the server operator to control the escort forces of a convoy that submarine players attack.

---

Hans (9te Flottille): Can you tell us a bit more about the Multiplayer? Will there be real servers and a working game service which allows us to play fluently?

Silent Hunter 3 Entwicklungsteam - SH4 will use the AGORA game service. The online will be similar to the online in SH3, meaning that you will be able to create a session and advertise it so that any one could join your server. There will be no dedicated servers on the web, but there will be the AGORA servers that will allow players to create matches.

---

VikingGrandad: Are there any changes/improvements to the save game system? e.g. the ability to 'preserve' great moments that can be re-played without losing subsequent saves?

Silent Hunter 3 Entwicklungsteam - Besides improving the save game system, we have also added a replay system that allows you to view the action - movie style - after it's done.

---

EineSchaufelSand (9te Flottille): Depth Charges Do different depths have an influence on the impact of detonation?

Silent Hunter 3 Entwicklungsteam - This is an idea we toyed with from SH3, but haven't been able so far to put it in the game.

---

P38Ace: I read the article and said the P class, Tambor and Gato are included, but I wonder if the S class and Narwhal class will included as they were in SH1.

Silent Hunter 3 Entwicklungsteam - The Narwhal won't be included in the release version of the game as it doesn't fit - historically speaking - with the type of gameplay that we have prepared. The S-class however... is in.

---

WilhelmSchulz: Will the Coning tower be manned. Because this was on of the most busyest places in the sub both submerged and submerged.

Silent Hunter 3 Entwicklungsteam - All screenshots and movies should be taken as work in progress. The conning tower will be manned, though there are some limitations to what can be fit there without cluttering the space too much for the player.

---

hueywolf123: Is there a chance of being more compartments to walk through? Will there be more useable gauges?

Silent Hunter 3 Entwicklungsteam - We would like to have more compartments accessible to the player, but its always a trade-off with development time. We chose to limit ourselves to the places where the captain was bound to be taken on a regular basis. Gauges functional will be similar to SH3, though we feel we are one step further in historical accuracy.

---

Stewker: Will there be historical battles in the campaign that you are able to participate in once you reach that date? Battle of Midway, Battle of the Coral Sea, Battle of the Phillipine Sea, etc.

Silent Hunter 3 Entwicklungsteam - One of the high points of Silent Hunter is that the player is able to take part in spectacular battles. So yes, during our DYNAMIC CAMPAIGN, you may be able to witness events connected to real, historical battles. Moreover, you might be assigned to complete missions related to those battles.

---

Taifu_Noodle: What units of measurement will SH4 use?


Silent Hunter 3 Entwicklungsteam - Silent Hunter 3 used the same measurements system as the Kriegsmarine - based on the metric system. For Wolves of the Pacific, we will of course use the imperial system since this is the historical solution. However, we are considering to have the game switch to metric as an option.

---

Stuntcow: Are the Torp troubles of the U.S. able to be recreated completely to history? Are we going to have the same problems(100% Realism) as they did?

Silent Hunter 3 Entwicklungsteam - Silent Hunter has allways strived to recreate such details, which increase both realism and immersiveness. For Silent Hunter 3 we pushed the modelling of torpedo malfunctions further than any other submarine simulation out there, and we're looking to reach the same level of detail for the American submarine service too.

---

airwolf2009: I was wondering if you will be able to sound battle stations torpedo or battle stations gun action or sound the general alarm yourself for added realism will any of this be in the game

Silent Hunter 3 Entwicklungsteam - Being inspired from the real way a submarine crew would work, the new crew management offers a "General quarters" control that the player can and should use when appropriate.

---

Martini_PL: Can commander of sub report more enemy movements ( not only : convoy insight) but report things that he thinks he see ( so he may be mistaken) and report convoy, when he see only 1 ship?

Silent Hunter 3 Entwicklungsteam - Its an interesting suggestion, but so far the contact report will be more limited in option. We are trying to have the contact report adjust automatically to the type of contact detected - so for example if you detect only a single escort from the whole convoy you will mistakingly report it as "single warship".

---

tuddley3: How much of the idea's for SH4 came from Supermods such as Real Uboat, ImprovedUboat, Grey Wolves, and Uboat War Ace Campaign if any.

Silent Hunter 3 Entwicklungsteam - Our design guys are not slacking so they did their own work http://forums.ubi.com/infopop/emoticons/icon_smile.gif We did take a look at the most important mods out there - besides being in contact with some of the people behind them - and you will see in sh4 that we agree with several solutions proposed by them.

---

hueywolf123: US sub activty was very limited in Brisbane, but was quite extensive from Cairns, will either of these bases be included?

Silent Hunter 3 Entwicklungsteam - Australian bases will be included in the game for sure, though I'm not sure about Cairns at the moment. Keep in mind that such a detail is very easy to mod or correct when discovered.

---

cwhense: Will our efforts to sink ships have an effect on the war?

Silent Hunter 3 Entwicklungsteam - The efforts of a single submarine can rarely change the course of the war. However, it would not be impossible. Such a design and implementation is harder than it may look at first sight, and it would require an amount of development time, especcially considering that most players want to take part in the real historical version of World War 2.

---

WilhelmSchulz.: Will the various Conning towers be modeled? ie. pre war conning tower in the begining of the war the and you can get more cut down versions as the was goes on.

Silent Hunter 3 Entwicklungsteam - Similar to real history, submarines will start with full size conning towers that get cut down as war progresses. This was done both to reduce the visible silhouette when the submarine is surfaced and to add platforms for AA defenses.

---

Knm_Kunna: Will there be a better way of calculating range through the periscope? At real submarines they turn a knob on the side of the periscope so that the periscope view seperates - this way you can put the image of you target on top of itself and read how many minutes you have moved it.

Silent Hunter 3 Entwicklungsteam - Since this is the way real American submarines did it, we are trying to put it in the game too. One of the biggest advantages of a double image stadimeter is related to using it in rougher weather, so it should be a definite improvement from sh3.

---

TheRealPotoroo: Will there be an updated Destroyer Command that it will be compatible with?

Silent Hunter 3 Entwicklungsteam - It's certainly a possibility that we are considering. But in any case, it won't be an updated version of Destroyer Command, but rather a completely new game with similar design and technology improvements as SH3 was over 2.

---

airwolf2009: If my computer plays silent hunter 3 now with no problems will silent hunter 4 work just fine for the time being until i can upgrade my hard drive?

Silent Hunter 3 Entwicklungsteam - The new version of the game will use a little more space than SH3, but you don't need to upgrade your hard drive if you have enough free space to install the game. The problem could be that the minimum specs have been changed, so if parts of your PC are not falling in the minimum requirements you might need to upgrade those parts.

---

schwarze_Katze: Will Midway Island be available for a refueling stop without ending a patrol (historically accurate)?

Silent Hunter 3 Entwicklungsteam - Yes, and you are well advised to use it.

---

airwolf2009: Will there be flooding in the damage spaces in damage control screen? Can you include a general alarm button to press for battle stations and can you make rig for red optional as well?

Silent Hunter 3 Entwicklungsteam - Rig for red will remain automatic for now but there will be a "General Quarters" button in relation to the new crew management. Flooding will remain similar to Silent Hunter 3, and I'm not sure I understand what the question is.

---

bunkerratt: Would it be possible to use the side emblems /skins... in single missions as well as campain?..

Silent Hunter 3 Entwicklungsteam - Conning tower emblems were not common with US submarines, but skins will take effect in single missions too. Right now, they are not cunstomizable though.

---

Blainster: Are the developers of SH4 going to incorporate any new interiors(both engine rooms, sleeping quarters, Torpedo room, Ect...)
If so how many?

Silent Hunter 3 Entwicklungsteam - The release version of SH4 won't feature any of those rooms, as they would require too much development time. We feel the job of the captain would rarely take him to those spaces and that time is better spent improving other features.

---

Messervy: In case of external camera (F12) If there will be different focal lenghts?
Will they be interchangable within the game itself?


Silent Hunter 3 Entwicklungsteam - Our game is not focused on graphics and eye candy only, but we are considering allowing more cinematic options for the players, especcially in connection to the new replay feature in the game.