Paris, France – April 4, 2011– Today, Ubisoft announced the development of Anno 2070, the latest iteration of the award-winning real-time strategy and simulation franchise. Set to release in Winter 2011 for PCs, Anno 2070 moves the Anno franchise into a new era, taking players into a world inspired by today’s challenges and tomorrow’s technologies.
Developed by Related Designs in collaboration with Blue Byte, Anno 2070 takes place in a near-future environment where climate change has forced humanity to adapt to rising sea levels that have left stretches of once-fertile land completely inhospitable. Players need to master new technologies while facing numerous ecological challenges to build their empires. Anno 2070 offers players the ability to be architects of the future and create the world of tomorrow.
“Anno 2070 is a very ambitious game that will feel both familiar and fresh to fans of the series,” said Caroline Stevens, EMEA Brand Director at Ubisoft. “Due to the game’s futuristic setting, the development team wasn’t restricted by historical boundaries and was able to dream bigger than ever before. It’s a new take on a great franchise that both newcomers and longtime fans will love.”
Key Features of Anno 2070:
- A new era: while adhering to the fundamentals that made the Anno franchise a success, the near-future setting will bring numerous new gameplay mechanics, architectural breakthroughs, and all new challenges. Additionally, players will be able to build massive cities, the scope of which has never been seen in prior Anno games.
- A dynamic world: the world of Anno 2070 will evolve differently depending on each player’s playing style and choices. Players’ decisions will have an impact on the environment, the architectural look of their world, and the needs of their populations, leading them to refine and better understand the impact of their personal approaches to managing the world’s resources.
- Factions: players will be able to select between two factions when building their empires. Players can choose between an industrial and efficient course by joining the Tycoons or a more sustainable and environmentally-friendly direction by siding with the Ecos.
- Rich and varied game modes:
o Single player campaign: a story-driven single player mode with a deep variety of challenges.
o Single player “continuous mode”: the renowned endless game mode where the objective is to build the biggest civilization possible without time constraints.
o Multiplayer and Online features: Anno 2070 will include innovative online modes offering players brand new possibilities to get in touch with gamers all around the world.
- Outstanding graphics: A new version of the game engine, developed specifically by Related Designs for Anno 2070, allows the game to deliver a breathtaking visual experience never before seen in the Anno franchise.
Yep. It is dead
Well, at least they kept up the pattern. I give them credit for that. Aside from that, the game sucks. Why and how do I know this? How much English support was there for 1404?
I have enjoyed the Anno series and continue to do so. Looking forward to this latest release and hoping it has a quicker release in english.
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The way I feel about Anno is the same way I feel about Command and Conquer.
They were both born during the dawn of PC gaming, and were really, really good for their time.
THey both put out a sequel or two
Then they both got bought by a big company
Then, at this point Command and Conquer was still quality, but it was fading. At this time, Sunflowers wasn't bought but the developer became BlueByte (or whatever), and it was still a very good product, as 1701 was more like 1602 then 1503.
But, the second Sunflowers was bought by Ubi, it all went down hill. No online multiplayer in the base game? Totaliarian DRM? Sounds like EA
I have no hope and no hype for 2070. I'm going to be content playing lan on 1602. God I don't know what will happen when everything goes ipv6
So why is Anno 1404 considered the best Anno of all time, then?
Some real belters in here. If Anno want to make a game like this, then I think they are entitled to do so.
Sure it will lose some fans, so? It will generate different fans, it's called evolution.
Also, the lad who said the game would suck because of lack of English support needs to have a quiet word with himself.
I've played all versions of the game and have loved every minute of it with no issue about needing support.
So just get over yourself and stop damning a game before you have even got close to trying it.
In short, stop your bloody moaning!
Because of different things that are in the game that other 3 didn't have. European style for the occident and an Arabian style for the orient. Different areas to trade and buy goods. In the other games you only had the one free trader. You only had the European style of people. All the game were about the same but 1404 offer you so much more to do and build.