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Thema: ANNO 1404 FAQ - HERE ARE THE ANSWERS (Last Update 22.11.09) | Forums

  1. #1
    Aufbaustratege der Ubi-Foren Avatar von haep
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    <div align="right">Last Update: 22.11.2009</div>



    <center></img></center>







    <font color=#00007c>Hi everybody!



    As you can see this FAQ is still written in german but we're gonna try to change this.

    We means Moryarity and me at the moment, but we are searching for more assistance. If there is someone among yourselfes who wants to help us translating this FAQ then just write your translated answer into this thread. It would be of great help to us.</font>



    <font color=#ea0000>Please remember: This FAQ isn't designed for asking but for </font> <font color=#000000>answering</font> <font color=#ea0000>questions! If you have a question that isn't answered in this FAQ then please post it into a separate thread!
    </font> </img>





    <font size = 2>For the first time in this Forum? -> To the Terms of Use and Forum-FAQ!</font> </img>



    <font size = 2 color=#000000>Link to an alternative FAQ by fsovercash</font>




    <hr />
    <center><font size = 2 color=#000000>Please remember always to keep your game up to date!</font>


    <font size = 4 color=#ea0000r>Current patch: Version 1.1</font></center>

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    <a name="oben"></a><center><font size=5 color=#320032>~~ Overview ~~</color></font></center>






    <img src= "http://s5.directupload.net/images/090920/tybohsr3.jpg"></img>&#8291 &#8291 &#8291
    <img src= "http://s4.directupload.net/images/090920/tg2hrane.jpg"></img>



    <ul id="0" class="treeview">
    </img>
    <ul>


    [*]Where do I get information concerning the copyprotection system?
    [*]I've used all my 3 serial keys – how do I get new serial keys?
    [*]Where can I find Annopedia?
    [*]Are threre any Cheats?
    [*]How do I create screenshots?
    [*]Where can I find my savegames?
    [*]What are my possibilities to configure the interface?
    [*]How can I accelerate or decelerate the game speed?
    [*]Where do I find the Editor?
    [*]Does Anno1404 work with Windows 7?
    [*]I've got a huge stick figure in my city! What's that?


    [/list]
    [/list]

    <ul id="1" class="treeview">
    </img>
    <ul>


    [*]<a href="#anfang">How to act in the first hours of an continuous game in order to get a settlement with favourable
    balance?</a>
    [*]How do I set buildings and roads?
    [*]How do I rotate buildings / fields?
    [*]Which buildings do I need first?
    [*]Where is the difference between the people of the Orient and the Occident?
    [*]What is the objective of a continuity game?
    [*]Why do several buildings turn into red when I want to build them?
    [*]Why do all my cultivation wither?
    [*]How do I satisfy the needs of my inhabitants?
    [*]How do my people reach new civilization levels?
    [*]All needs are satisfied - why do people still not ascend to the next civilization level?
    [*]How does merchandising work?
    [*]How does diplomacy work?
    [*]Wie funktionieren Handelsrouten
    [*]Was bringt mir Ruhm und wie verwende ich ihn?
    [*]How do I settle down in the orient?


    [/list]
    [/list]

    <ul id="2" class="treeview">
    </img>
    <ul>


    [*]How to act in the first hours of an continuous game in order to get a settlement with favourable balance?
    [*]Does there exist an overview for the production chains?
    [*]How can i manage it to keep my balance favourable?
    [*]How does the military system work?
    [*]How am i able to battle an enemy fast and without much resistance?
    [*]How do miners work?
    [*]Where and how can i build a pearl diver hat?
    [*]Production chains: how many of a specific good do i need for a optimum usage rate?
    [*]Is there a possibility to refill all norias simultaneously?
    [*]How much building material do i have to ship to an island, to build certain things?


    [/list]
    [/list]

    <ul id="3" class="treeview">
    </img>
    <ul>


    [*]Wie bekomme ich das goldene Schiff?
    [*]Wie baue ich eine Speicherstadt?
    [*]Was sollte ich alles zum Bau eines Kaiserdoms/Sultansmoschee wissen?
    [*]Wann werden welche Waren im späten Spielverlauf verlangt?
    [*]Was hat es mit den Bettlern auf sich und wie geht man mit ihnen um?


    [/list]
    [/list]


    <ul id="4" class="treeview">
    </img>
    <ul>


    [*]Gibt es eine Komplettlösung zum Spiel?
    [*]Ich habe Probleme in einer Kamapagnen-Mission! Was kann ich tun?
    [*]Ich habe Probleme in einer Szenarien-Mission! Was kann ich tun?


    [/list]
    [/list]

    <ul id="5" class="treeview">
    </img>
    <ul>


    [*]Wie funktioniert das Tor zur Welt?
    [*]Wie wandle ich ein Offline Profil in ein Online Profil um?
    [*]Wofür bekomme ich "Erfolge"?
    [*]Wann erscheint ein Multiplayer Modus?


    [/list]
    [/list]

    <ul id="6" class="treeview">
    </img>
    <ul>


    [*]Ich habe einen Bug im Spiel, oder habe sonstige technische Probleme, das Spiel zu starten / installieren oder habe Abstürze während des Spielens. Was kann ich tun?
    [*]Gibt es schon eine Lösung gegen das Problem mit den defekten Savegames?


    [/list]
    [/list]




    <font color=#ea0000>Please click on the kind of question you want to open and choose your desired question.

    Alternatively just type your question into the search box.</font>





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  2. #2
    Aufbaustratege der Ubi-Foren Avatar von haep
    Registriert seit
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    <font size=3><span class="ev_code_RED">General questions:</span></font><a name="kopierschutz"></a>


    Q: Where do I get information concerning the copyprotection system?

    <span class="ev_code_blue">A:
    An excerpt from the product activation FAQ .
    The complete document can be found as a "Readme"-file in the folder "\support\en-GB\Manual" or "\support\en-US\Manual" on the 1404/DoD DVD or after the insallation in C:\Program Files\Ubisoft\Related Designs\ANNO 1404\support.</span>

    as a translation of the German FAQ:
    Question: How often can I activate my game?
    Answer: In general you can activate your game on 3 different PC configurations - if all your activations are used, please contact our support team to get furhter activations.

    Q: Which changes in the PC configuration make a new activation necessary?
    A: A PC configuration concsists of the most important factors of your PC - including operating system, CPU, motherboard and the system hard drive. Small changes like exchange of a GPU or addition of extra RAM is not considered a change in the PC configuration. A new activation will not be necessary.

    Q: I already perforemd 3 activations. Can I get new activation codes??
    A: Yes. If you need further activation please contact the support team (to the support).

    Q: What kind of data will be transfered from my computer during the online activation process?
    A: Only a coded Hash-value, which is calculated from PC hard ware components, and the activation serial number will be transfered to the activation server. No personal data will be transfered..

    Q: Do I have to use another activation if a deinstall and later reinstall the game on the same computer?
    A: No activation will be needed, if the same PC configuration is used. Activation data will be saved in the folder CSIDL_COMMON_APPDATA\Tages (corresponding to C:\Program files\Tages on Windows Vista). During deinstallation these data will not be deleted.

    Q: How often can I reactivate my game on the same PC?
    A: As often as you like to - as long as you do not change the PC configuration.

    Q: I often reinstall my OS. Do I have to activate the game everytime?
    A: The game has to be activated after every reinstallation of the OS. But as long as the PC confiiguration (including hard drive partitioning, where the OS is installed) did not change, no new activation-token will be used, because the activation server will receive the same Hash value. You may also create a back-up of the CSIDL_COMMON_APPDATA\Tages folder and reuse it, if your PC configuration did not change.

    Q: May I install the game on a second PC or notebook?
    A: In general you may instal lthe game on more than one PC, but you are not allowed to use them simultaneously. This means, that only one player may participate in online multiplayer games with one serial number. Further information can be found in the user information (typically displayed after the installation process).

    Q: What happens if the publisher or copyprotection developer stops supporting the game? What happens if the activation servers are shut down permanently?
    A: In this unliekly event, a patch will be released, removing the copyprotection system. You will still be able to play 1404/DoD thereafter. The copyprotection system will not affect the functionality of the game.[/color]

    <span class="ev_code_blue">Here is an information concerning the activation at PCs not connected to the internet:</span>

    No, if you gaming PC is not online, you have the possibility to use the offline activation option. After entering your serial key, the program will generate the file Anno4-@ctiv.htm. Just copy the file on a USB stick and go to a computer with online connection. When you click on the file, an activation key will be generate in a txt file. Copy this txt file on your USB stick, and go back to you gaming PC. Choose the offline activation option of the game and enter the activation code you find in the txt file. And you are done!

    <a name="kopierschutz2"></a><center>[back to top]</center>


    Q: I've used all my 3 serial keys – how do I get new serial keys?

    <span class="ev_code_blue">A:If you need any further activations, please contact the support team (to the support)or use the solution centre (Solution Center).
    To do this, just use the „ask a question“ button in the top left corner of the Solution Center and put the following details in the question schedule:

    <table style="border: medium none ; width: 654px; border-collapse: collapse; font-family: Verdana; height: 133px; margin-left: -0.6pt; font-size: 12pt;" class="MsoNormalTable" border="1" cellpadding="0" cellspacing="0">
    <tbody><tr style="height: 66.5pt;"><td style="border: 1pt solid windowtext; padding: 0cm 3.5pt; width: 447pt; height: 66.5pt;" valign="top" width="596">
    <p style="margin-left: 4.1pt;" class="MsoNormal">

    [Activation] I've done too many activations with my serial number.

    Hereby I ask for further activation codes.

    My serial key is:

    </p>
    </td></tr></tbody></table>

    You can find your serial key in front of your game manual.
    If you've bought your game via online download you'll need to take the serial key you've received by E-Mail from the corresponding online store.

    So using the hotline (with costs) is not necessary.
    The Solution center support is for free.

    </span>

    <a name="Annopedia"></a><center>[back to top]</center>


    Q: Where can I find Annopedia?

    <span class="ev_code_blue">A: Annopedia is no longer available in "Anno 1404". You can get hints for Missions by clicking on them on the left side of your screen.</span>


    <a name="cheats"></a><center>[back to top]</center>


    F: Cheats

    <span class="ev_code_blue">A: A translation of the answer given by Karrenschieber:

    Quote of Karrenschieber:
    No cheats will be included in the final version of 1404/DoD although cheats were included in the beta versions of the game.

    The reason for this is the fame system, which would be destoyed by cheats. We also believe, that the many possibilities to alter the settings of an endless game will enable the player to create a game, where he/She will not need cheats.
    </span>

    <a name="screens"></a><center>[back to top]</center>


    F: How do I create screenshots?

    <span class="ev_code_blue">A: There are 2 possibilities:

    possibility 1:
    Press "Print" on your keybord during the game. The screenshot will automatically be saved in the designated folder (see fruther down)

    possibility 2:
    During the game press the gearwheel formed button in the lower right side of the interface (options menu). Press on the button with teh 6 dots names (additional otpions" . There you can press photo and a screenshot will automatically saved in the designated folder. You can also include this photo button and your user-configurable interface by drag-and-Drop How this is down is desribed here.

    All savegames will be saved in the following folder:</span>

    <span class="ev_code_green">Windows XP:
    C:\Dokuments and Settings\[Your user name]\My Documents\ Anno 1404\Screenshots

    Windows Vista:
    C:\Users\[Your Username]\Documents\Anno 1404\Screenshots</span>


    <span class="ev_code_blue">You can take especially nice screenshots in the "postcard mode". The mode is aalso activated in the "additional options" menu or with the F1 hotkey </span>

    <span class="ev_code_green">comment from Annosiedler:
    Additionally you can deactivaate the interface with the key (i). This works in all view settings</span>

    <a name="save"></a><center>[back to top]</center>


    F: Where can I find my savegames?

    <span class="ev_code_blue">A: They are in the following folder

    Windows XP:
    C:\Documents and Settings\[Your Username]\My Documents\Anno 1404\Savegames

    Windows Vista:
    C:\Users\[Your Username]\Documents\Anno 1404\Savegames</span>

    <a name="Interface"></a><center>[back to top]</center>


    F: What are my possibilities to configure the interface?

    <span class="ev_code_blue">A: There is a nice description available created by Strike1975 (translation):

    <UL TYPE=SQUARE>
    Features of the interface:

    <LI> There is (if activated in the options meu), die the possibility to open a quick menu by doing a right click.
    You can drag symbols from the building menu or the menu located at right bottom of the screen menu into this "right click menu", which will then be available throughout the game.

    <LI> In the center at the bottom of the screen is also an area where you can drag items into.

    (I always drag the options for the game velocity and the pipette there )
    At the end of this list, if you created one, is still point which you can use to open the F11-menu.

    <LI> In the top left corner there is the goods interface.
    This interface may also be configured!!!
    You can drag there symbole from your warehouse, which will then work exactly like the original ones.
    </span><span class="ev_code_black">This setting will be saved for each island seperately!
    That means you can create your own overview of the goods for each individual island.</span><span class="ev_code_BLUE">
    BUT be careful, the symbole will not be added to the list, but replace the old ones instead.

    <LI> You can drag items like ships, cities and armies from the menu "cities, fleet, army" (F12) into the interface.
    This also works, if you click on a ship. A menu will open int he lower right corner of the screen. If you then click on the ship icon in this menu you can drag it to the interface.

    <LI> You can drag every building into the interface!
    First, I thought htat it was only possible with warehouses, but it works with every building.
    To do this, you have to click on the building so the menu in the lower right corner will open. Then click and drag the house icon in the top section of this menu into the interface.
    This way, you can immediately jump to this building by clicking the icon in the interface.
    Works perfectly.

    <LI> Mission-/News-interface can be adjusted in size and moved vertically.
    (The menu on the left side with the mission goals.)[/list]



    Thats the German thread covering this topic :
    http://forums-de.ubi.com/eve/f...1078286/m/6971022177


    comment from haep1:
    This is a screenhsot showing the different areas to drag and drop icons to:

    ("Rechtsklick-Menü" means right click menu)

    </span>

    <a name="tempo"></a><center>[back to top]</center>


    F: Kann ich das Spieltempo beschleunigen oder verlangsamen?

    <span class="ev_code_blue">A: Klicke während dem laufenden Spiel auf den Zahnrädchen-Button für das Optionsmenü (rechts unten im Interface). Klicke anschließend auf den 6 Punkte-Button namens "zusätzliche Optionen". Dort findest du nun einen Button mit zwei dreieckigen Pfeilen zum beschleunigen und Einen zum verlangsamen des Spieltempos.
    Wie immer gilt: Man kann den Button auch per Drag-and-Drop fest im Interface verankern. Wie das geht erfährst du hier.</span>

    <span class="ev_code_green">Ergänzung von Annosiedler:
    Ich finde hier sollte man noch ergänzen das die Taste + (Plus) dauerhaft die Spielbeschleunigung aktiviert, und das mit der Taste + auf dem Nummernblock und Spiel nur so lange beschleunigt wird wie die Taste gedrückt wird. (Benutze ich übrigens am meisten)</span>

    <a name="editor"></a><center>[back to top]</center>


    F: Wo finde ich den Editor?

    <span class="ev_code_blue">A: Ein Editor ist bisher leider nicht verfügbar.</span>
    Zitat von Karrenschieber:
    Zeitnah nach dem kommenden 1404 Release werden wir euch Profi-Tools zum Download zur Verfügung stellen, mit denen ihr umfangreiche eigene Szenarien und Missionen erstellen könnt. Im Gegensatz zu den veröffentlichten Einsteiger-Tools von 1701, bieten die 1404-Tools ungleich größere Möglichkeiten eigene Spielinhalte zu erstellen. Diese Spielinhalte könnt ihr dann über das neue ANNO-Portal herunterladen, zocken und bewerten. Unser Ziel ist es, ANNO-Profis die Möglichkeit zu geben, für eine engagierte Community spannende neue Spielinhalte zu basteln und sich im kreativen Wettbewerb zu beweisen. Alle anderen ANNO Spieler freuen sich über Nachschub mit frischen Missionen und Szenarien.
    <a name="windows7"></a><center>[back to top]</center>


    F: Funktioniert ANNO 1404 unter Windows 7?

    <span class="ev_code_blue">A: Zunächst einmal gilt:
    Windows 7 wird NICHT offiziell unterstützt!!

    Ihr erhaltet also keinen Support für dieses Betriebssystem; niemand garantiert, dass das Spiel dort läuft!
    Wenn ihr Windows 7 verwendet und technische Probleme habt, habt ihr also keinen Anspruch auf Produktsupport.

    Nach bisherigen Angaben von Usern scheint es aber keine Probleme beim Spielen unter Windows 7 zu geben. Einziges Manko: Die Erstellung eines Online Profils funktioniert nicht.

    Hier ein passender Thread, in dem bereits über das Thema diskutiert wird:
    http://forums-de.ubi.com/eve/f...1078286/m/8761009567</span>

    <a name="riese"></a><center>[back to top]</center>


    F: I've got a huge stick figure in my city! What's that?

    <span class="ev_code_blue">A: AAAAAAHHH!
    Suddenly a gigantic figure appears in my city!
    Well, don't be scared, it's nothing but a funny bug. This giant won't hurt anybody and he is not going to stamp down your city.
    Actually, it was originally a placeholder which was placed in Anno 1404 during the development.

    It has already been discussed a lot about this funny figure, if you want to join the conversations you should do this in these threads:

    for example:
    Giant stick figure?!?

    (PLEASE do not create new topics concerning this matter! )</span>

    <center> </center>


    <a name="anfang"></a><font size=3><span class="ev_code_RED">Questions concerning the gameplay - Basic:</span></font>


    Q: How do I start in a continuity game?

    <span class="ev_code_blue">A: First it is recommended for Newcomers to start with the campaign before you start a continuity game, because the first levels serve as a tutorial so that you are instructed and leaded threw the game.

    Explore an island and found a warehouse

    Here is a fantastic guideline, which leads you threw the early game play. Sorry, still in German...
    Lunarius Guideline</span>

    <a name="gebaeude"></a><center>[back to top]</center>


    Q: How do I set buildings and roads?

    <span class="ev_code_blue">For any constructions you always need a several amount of resources (construction materials are: tools, wood, stone, glass and mosaic) and money.

    First click on the button "construction menu". To build a road click on its symbol and then on the point where you want the street to begin. You don't need to hold the button down. Just move the mouse to the end point and click again to build the street.

    To construct a building choose it from the "construction menu". All edifices are sorted by civilization level. At the beginning there are only peasant buildings available.
    You have to connect all goods producing buildings to a warehouse or a market building with a street.
    All houses need a connection to a marketplace.

    Note that it is impossible to set every building everywhere. e.g. Lumberjack's hut needs trees. You recognize the radius within which the lumberjack is cutting the wood on the green area around the building before you set it. It is not forcibly necessary to set the lumberjack's hut into a forest. Once you place the hut, trees will be automatically planted around it. But they need time to grow and the planting will cost you some money.


    Houses have to be situated within the radius of a marketplace.

    Farms should be first set and then connected with a road. Finally you can click on the watering button (you find it on the top of the window) to cultivate all fields automatically. You can also set the fields yourself by clicking on the little fence button on the right.

    Mines or buildings like the stoneman's hut have to be set on or near by a natural resource. This is visible at the radius around the building.

    A lot of manufacturing buildings of higher civilization levels need goods from farms or other manufacturing buildings to process (e.g. weaver's hut needs hemp). Around those producing buildings you can recognize a radius before setting them. Within this area the worker is able to reach the demanded goods, so that there has to be a market house or the required factory (e.g. hemp plantation), which is then enlighten in green.








    Furthermore there are service buildings, which satisfy the social needs of your inhabitants. Those buildings have also a radius around them, within which the service is offered. Therefore you should place those buildings as central as possible in your town, even if you may demolish some houses.






    Some buildings need a several fertility. The fertilities of an island are shown in the middle top of your screen.
    Note that the desert on southern island has to be cultivated in general by norias.
    Also note that you can fill up every natural resource in "Dawn of Discovery"</span>

    <a name="gebaeudedrehen"></a><center>[back to top]</center>


    Q: How do I rotate buildings/fields?

    <span class="ev_code_blue">A: To rotate a building or a field during construction you just have to push the "."(point) or ","(comma) button on your keyboard.
    Note that you still can rotate buildings after building them. Just select the building and push "." or ",".</span>

    <a name="gebaeude2"></a><center>[back to top]</center>


    Q: Which buildings do I need first?

    <span class="ev_code_blue">A: again we refer to Lunariu's guideline (we really should translate that fastly </span>

    <a name="orient"><center>[back to top]</center>


    </a>Q: Where is the difference between the people of the Orient and the Occident?

    <span class="ev_code_blue">A: Compared to the occidental people Nomads and Envoys have completely different buildings and needs. During the game you adopt more and more oriental buildings. Therefore you have to increase your reputation with the Vizier with the aid of gifts (special scrolls), which you get at Lord Northburghs.

    Note that the desert on southern island is not fertile. You can change that by the aid of norias.</span>

    <a name="spielziel"><center>[back to top]</center>


    </a>Q: What is the objective of a continuity game?

    <span class="ev_code_blue">A: Here you can define your own objectives or you play without any aim - just for fun and continuous by the meaning of the word.</span>

    <a name="rot"><center>[nach oben]</center>


    </a>Q: Why do several buildings turn into red when I want to build them?

    <span class="ev_code_blue">There may be several reasons:
    <LI> you might not have enough resources or money. The required resources are shown on the top left of your screen
    <LI> concerning houses: note that houses have to be within the area of a marketplace or a bazaar.
    <LI> all production buildings have to be within the radius of a market building or a warehouse.</span>

    <a name="anbau"></a><center>[back to top]</center>


    Q: Why do all my cultivation wither?

    <span class="ev_code_blue">A: In the occident:
    Many buildings need the right fertility, which you can see in the middle top of your screen. If the required resource is not available on the island, you have to seek and settle down on an island with the resources or you buy the resources seed at a NPC's. Note that you only buy only crop seed.



    In the orient:
    It is similar to the occident, but you have to pay attention that deserts are only cultivatable by the aid of norias.</span>

    <a name="beduerfnisse1"></a><center>[back to top]</center>


    Q: How do I satisfy the needs of my inhabitants?

    <span class="ev_code_blue">Note that settlers of different civilization levels have different needs.
    When you click on a house, you will also see a display of the people's needs.
    These are shown as bars that fill as needs are met, and empty as needs are
    ignored. You can click on any need to see what is required to meet the need.


    Demand for goods:
    On one hand there are needs for several goods, which are divided into: food, beverage, clothing and possession. Every single need is then again subdivided (e.g. food in the occident: fish, spices, bread, meat).
    The principal needs of occident and orient are almost identical and vary in the sub needs (e.g. nomads don't eat fish, but dates)
    The further your people progress in the civilization levels, the more advanced their needs are.

    Demand for service buildings:
    On the other hand there are needs satisfied by service buildings. These needs are: company, faith, amusement and security (no security in the orient).
    Every service building has a radius, within which the service is provided. A household outside of this area is not satisfied in the certain need.
    So you should place the service buildings as central as possible in your town to reach a maximum of households.

    Taxation:
    Another need is taxation. You can set the tax rate for a group of people by clicking on any house for that civilization level. There are five levels of happiness(dark green, light green, yellow, orange and red). The more you push the slider toward the red area, the more unhappy your residents are. When they are angry (red area) they move away, riot or develop back to the civilization level before.
    To allow your people to ascend to the next civilization level you have to set the tax rate to the lowest level (dark green area).</span>

    <a name="zivilisationsstufen"></a><center>[back to top]</center>


    Q: How do my people reach new civilization levels?

    <span class="ev_code_blue">A: The following checklist should help you in the ascension:

    <LI> Is the building within the influence radius of the marketplaye?
    <LI> do you satisfy all required needs (goods and service buildings) and is every single house connected to a road?
    <LI> is the tax rate set to the ecstatic area (dark green)?
    <LI> do you have enough construction material? (tools, glass for higher levels)
    <LI> do you withhold advancement rights?

    click on a marketplace and click on the scroll at the top of the window to enable or disable automatically ascension. If you have disabled automatically ascension you can still manually advance a house by selecting it and clicking on the scroll at the top of the window.</span>

    <a name="beduerfnisse2"></a><center>[back to top]</center>


    Q: All needs are satisfied - why do people still not ascend to the next civilization level?

    <span class="ev_code_blue">A: Check again the list from the answer before - do you satisfy all of it?

    Note that there's only a certain percentage of people who get the right of ascension, but never all (in a noble town still live peasants, patricians etc.). If you want more people to ascend you have to build new peasants houses.
    To check the number of ascending rights click on a marketplace and choose the sector "ascension rights" on the left side of the window. E.g. if there is written 31/31 under the nobles symbol, it means that you've reached the maximum number of nobles at this point in your town.

    <center> </center></span>

    <a name="handel"></a><center>[back to top]</center>


    Q: How does merchandising work?

    <span class="ev_code_blue">A: TO DO ...</span>

    <a name="diplomatie"></a><center>back to top]</center>


    Q: How does diplomacy work?

    <span class="ev_code_blue">A: Open the “diplomacy menu” by clicking on its symbol. You have 4 different parties.</span>



    1. Yourself<UL TYPE=SQUARE>
    <span class="ev_code_blue">If you select yourself you can check your medals, bonus contents and your achievements.[/list]
    2. NPCs: Lord R. Northburgh and Visier Al Zahir</span><UL TYPE=SQUARE>
    There are 3 different interactions with them :

    <span class="ev_code_green">Change fame into money</span>
    <span class="ev_code_blue">You choose from 3 amounts of fame (low, medium, high) and get the corresponding cash in return. The chance that the trade is being concluded is shown in percentage if you hold the mouse over the check button. It is 0 after trading and will regenerate slowly.</span>

    <span class="ev_code_green">Change money into fame</span>
    <span class="ev_code_blue">The opposite</span>

    <span class="ev_code_green">Request a Fleet</span>
    <span class="ev_code_blue">Change 300 (L.R.N.) or 400 (V.A.Z.) of fame into a war fleet.
    After requesting you have one hour of cool down until you can use this option again.
    Note that you can not request a fleet if you reached the maximum of your ship level.</span>[/list]
    3. NPCs:Corsair<UL TYPE=SQUARE>
    <span class="ev_code_blue">If you select the corsair you see a bar with a red, white, yellow and green area. It shows your reputation and corresponding your diplomatic status with the pirate.</span> (<span class="ev_code_red">red</span>=war, white=peace, <span class="ev_code_yellow">yellow</span>=trade agreement, <span class="ev_code_green">green</span>=alliance). <span class="ev_code_blue">With the button on the left side of the bar you cancel your current diplomatic status and with the button on the right side of the bar you offer the next better diplomatic status.

    In order to the corsair not attacking any longer, you will have to provide him tribute.
    To ally with the him you can pay all the requested tribute or you refuse and defeat a certain number of his war ships. Before allying you will have to finish a special quest that depends on your way of dealing with the tribute exposure.</span>[/list]
    4. AI<UL TYPE=SQUARE>
    <span class="ev_code_blue">If you click on any other AI you will see a status bar that is identical to the corsairs one. The buttons for changing the diplomatic status are the same.
    In difference to the corsair you have additional buttons which allow you to influence your reputation with the AI.
    You can donate a certain amount of money or ingratiate to rise your reputation or
    You request tribute or insult the AI to lower your reputation.
    Note that there is the chance to fail at your intention so that nothing will happen (you don’t get tribute) or that your reputation will even lower.</span>[/list]
    <a name="handelsrouten"></a><center>[back to top]</center>


    F: Wie funktionieren Handelsrouten?

    <span class="ev_code_blue">A: Dazu gibt es eine eigene Einführung von Lunarius:

    -> Zur Einführung in das Handelsroutenmenü <-</span>

    <a name="ruhm"></a><center>[back to top]</center>


    F: Was bringt mir Ruhm und wie verwende ich ihn?

    <span class="ev_code_blue">A: Beantwortet von Annosiedler:

    Dazu gibt es ein nettes Video von GameStar das beschreibt was Ruhm ist usw. </span>

    <a name="orient2"></a><center>[back to top]</center>


    Q: How do I settle down in the orient?

    <span class="ev_code_blue">A: You necessarily have to found an oriental settlement to produce wares that are needed in your occidental city.
    You will get a caravel from Al Zahir if you reach the first rank of reputation with him (“visitor of the orient”). To get to this rank you must buy with fame a special scroll at Lord Northburghs, which you afterwards have to hand over to Al Zahir.
    On the afore-said caravel you will find enough construction material and food to found a first settlement.
    Note that the island you want to first settle down on should be fertile to dates.</span>

    <center>[back to top]</center>



    <a name="erstestunden"></a><font size=3><span class="ev_code_RED">Questions concerning the gameplay - Advanced</span></font>


    Q: How to act in the first hours of an continuous game in order to get a settlement with favourable
    balance?


    <span class="ev_code_blue">A: There is a really good manual from lunarius, which will guide you through the first hours of anno1404, bringing you to a starting situation, that lets your city grow to a huge metropolis.
    (this guide is kept in german, maybe lunarius will translate it one time)

    -> Link to the manual <-</span>

    <a name="Produktionsketten"></a><center>[back to top]</center>


    Q: Does there exist an overview for the production chains?

    <span class="ev_code_blue">A: holmexx and moriarity created such an overwiew.
    -> Overview by holmexx <-
    -> Overwiew by moriarity <- </span>

    <a name="bilanz"></a><center>[back to top]</center>


    Q: How can i manage it to keep my balance favourable?

    <span class="ev_code_blue">A: Following a few corner marks to keep in mind:

    -it is very important to build enough residential houses, so that your yield of taxes are above your maintenance fee. nevertheless you need enough goods to keep your inhabiters happy. This is a little bit tricky at the beginning. practice makes the master.

    -as long as you do not want to rise your inhabiters to the next level, it is very important to let them pay more taxes. Go to the orange area (steadied) as long as you have enough goods for them. Do not move the taxes to dark green until you want them to grow up.

    -coming to the trading with goods. you can earn a lot of money doing so. Even selling goods such as tools, weapons, war engines or with goods from higher civilisation levels you can cause the trader on his shipping lane, to let a few thousand bucks in your cashbox.

    - if you are really short of money, you can check which companys can be inactivated temporarily, or even be pulled down.

    -hint by chill_eule:
    When you feel, that the sale in your own harbour is too slow, just put all your surpluss in a trading ship and go to lord northburg or vizier al-sahir. you can then sell them all the goods, which brings a lot of money, and is also an avenue to honour. On more small but fine possibility to earn money and honour is to complete the missions from the ai.</span>

    <center>[back to top]</center>
    Zitieren Zitieren

  3. #3
    Aufbaustratege der Ubi-Foren Avatar von haep
    Registriert seit
    Dec 2004
    Beiträge
    8.326
    <a name="Militaer"></a>Q: How does the military system work?

    <span class="ev_code_blue">A: The military system can be seperated in two sections: land- and sea battles.

    The seabattles are really simple in anno1404 yust like there werde in the previous anno-games. Just choose a warship and click on the enemy's ship you want to attack.
    Following you can find a few warships:

    Occidential ships:

    Small warship:
    http://img34.imageshack.us/i/k...neskriegsschiff.jpg/

    Built in a small dockyard:
    http://img198.imageshack.us/i/...s/i/kleinewerft.jpg/

    Requirements:
    1. ? citicens
    2. 1 ship limit

    Costs:
    2000 gold
    30 woods
    30 ropes
    20 weapons
    30 maintenance fee

    Attributes:
    1 chamber
    1 slot
    6 attck points
    500 hit points


    Big warship
    http://img18.imageshack.us/i/groeskiregsschiff.jpg/

    Built in a big dockyard:
    http://img268.imageshack.us/i/groewerft.jpg/

    Requirements:
    1. ? patricians or noble men
    2. 1 ship limit

    Costs:
    4500 gold
    70 woods
    70 ropes
    20 cannons
    60 maintenance fee

    Attributes:
    2 cargo holds
    1 slot
    14 attack force
    1300 hit points


    Flagship:
    http://img21.imageshack.us/i/flagschiff.jpg/

    This is your first ship, and therefore also something special, because it is as well a warship as also a tradingship. in addition you do not have to pay any maintenance fee costs. You cannot build this ship in your shipyard, but you can buy a new one at lord northburg, if you should loose it.

    Requirements:
    1. you have to develop to citicens

    Attributes:
    4 cargo holds
    2 special slots
    4 attack force
    650 hit points


    Oriental ships:

    There is one essential requirement for building oriental ships: "ally of the sheikh"

    Big oriental warship:
    http://img200.imageshack.us/i/...ischeskriegssch.jpg/

    Built in an oriental dockyard
    http://img190.imageshack.us/i/orientalischewerft.jpg/

    Requirements:
    1. ? envoys
    2. diplomatic status?
    3. 2 ship limit

    Costs:
    4500 gold
    80 woods
    80 ropes
    30 war engines
    20 maintenance fee

    Attributes:
    2 cargo holds
    2 special slots
    10 attack force
    1100 hit points


    Corsair ship
    http://img188.imageshack.us/i/kosarenschiff.jpg/

    This ship can only be bought at the corsair, besides it does not take any profit from attainments.

    Requirements:
    1. corsair pact
    2. 1 ship limit

    Costs:
    ? gold
    25 maintenance fee

    Attributes:
    2 cargo holds
    2 special slots
    4/5/7 attack force (light/midlle/heavy corsair ship)
    600 hit points


    Ship attainments:

    1. occidental shipbuilding:
    (+5%/+10%/+15%) tons/hold
    (+5%/+10%/+15%) hit points
    (+5%/+10%/+15%) speed

    2. dishonest methods:
    hit points (+5%/+10%/+15%)
    damage (+5%/+10%/+15%)
    speed (+5%/+10%/+15%)

    3. historic warehouse monument:
    +15% tons/hold
    +5% speed

    Legend:
    1. ship limit:
    The ship limit increases as your inhabiters become more and specifys how many ships you can own. This can be increased by several attainments.

    2. special slots:

    You can put items into the special slots of the ships. with this items you can increase nautical or military attributes of your ships (e.g. 20% more speed or 15% more attack force)

    3. maintenance fee:
    In difference to the one time bying costs you have to pay theese costs recurring. (can be reduced with items)

    Landbattle:
    Landbattles have been changes a little bit according tho previous anno-games. you do not control single units anymore, but army camps. army camps have to take position before they can attack or defend. as soon as you build army camps you can give them orders. However, theese orders can only be executed in a certain radius around the camp. You can give them the following orders:

    1. move:
    With this order you can move the camp to another position. (there has to be enough space)

    2. attck:
    The soldiers in the camp will attack a enemy camp or building within its radius. Victory depends on how big and strong yours and your enemys camp is.
    Shields above your fighting camp show your chance for victory.

    3. assist:
    With this you can instruct one camp to assist another one. (again it has to be in its radius) the camp which will be assisted can now attack ore defend more efficiantly.

    4. abort:
    All current actions will be aborted, and all soldiers returm back in there camps. (even they are currently fighting)</span>

    <a name="Militaer2"></a><center>[nach oben]</center>


    Q: How am i able to battle an enemy fast and without much resistance?

    <span class="ev_code_blue">A: heres the stragedy: (assasins fortress is necessary on your card)

    1. go to the vizier with a document.
    2. on the island where the assasins fortress is found an oriental settlement and build nomads.
    3. by the way, build your occidential settlement until hemp plants can be built.
    4. reach the 2. oriental rank.
    5. you should have produced hemp by now. do not use it for linen garments, but bring it directly to your
    island where you founded the settlement before.
    6. ideally you can plant silk and indigo on this island. if not, found a second island where
    you can produce carpets.
    7. lock the carpets for your nomads, and use the carpets for building as many assasins camps as
    possible.
    8. attack!!!!!!

    hurry up, and be careful that your enemy has not developed to patricians, because then he can
    start a counter attack. although the assasins camps have more attack force, the big army camp
    has much more hit points and will destroy your assasins within seconds.</span>

    <a name="Mineure"></a><center>[nach oben]</center>


    Q: How do miners work?

    <span class="ev_code_blue">A: To get miners in your continuous game you need to develop 1400 envoys, so you can build an oriental castle, in which you can have miners.
    With miners you can infiltrate enemys buildings, even though a thick wall lies between you and your enemy. The miners will sink below it.
    You can contol them in the same way as normal military units. If you give them the order to mask, they are invisible for your enemy. In this case they cannot be moved any more. Giving them the order to attack, they will beginn to sink to the choosen building. Clicking on the miners camps shows their progress.</span>

    <a name="Perlentaucherhuette"></a><center>[nach oben]</center>


    Q: Where and how can i build a pearl diver hat?

    <span class="ev_code_blue">A: this hat has to be build on a southern islands shelf. an island that has such a shelf shows a shell in the resources bar.

    </span>

    <a name="Produktionsketten"></a><center>[nach oben]</center>


    Q: Production chains: how many of a specific good do i need for a optimum usage rate?

    <span class="ev_code_blue">A:A: maggus1234 developed a genius tool, which can calculate this:
    -> the multilingual anno1404 calculator <-

    there is also a very nice listing in the forum, written by monkefl85:
    -> Here it is <- </span>

    <a name="Norias"></a><center>[nach oben]</center>


    Q: Is there a possibility to refill all norias simultaneously?

    <span class="ev_code_blue">A: Yes, with patch 1.1 you can just need to click the shift-key while refilling one noria to fill all norias simultaneously.</span>

    <a name="inselmaterial"></a><center>[nach oben]</center>


    Q: How much building material do i have to ship to an island, to build certain things?

    <span class="ev_code_blue">A: DA: here's another great tool, developed by holmexx, which calculates this:</span>

    -> building material calculator <-

    <center>[nach oben]</center>



    <a name="goldenesSchiff"></a><font size=3><span class="ev_code_RED">Questions concerning the gameplay - Professional/Endgame:</span></font>


    F: Wie bekomme ich das goldene Schiff?

    <span class="ev_code_blue">A: M.U.5.T.4.N.G hat dazu eine schöne Auflistung, mit allen Aufgaben die erfüllt werden müssen um das goldene Schiff zu bekommen erstellt:</span>

    -> Zur Aufgabenliste <-

    <a name="speicherstadt"></a><center>[nach oben]</center>

    F: Wie baue ich eine Speicherstadt?

    <span class="ev_code_blue">A: Beantwortet von Moryarity:

    Zum Punkt Speicherstadt, Kaiserdom und Sultansmoschee gab es auf gamers.at einen sehr guten Review, der auch die Baukosten der einzelnen Abschnitte aufgedröselt hat:

    http://www.gamers.at/articles/..._sultansmoschee-287/



    Für die Speicherstadt wird Folgendes benötigt:</span>

    Das Fundament: 25.000 Gold, 40 Tonnen Holz, 20 Tonnen Werkzeug, 50 Tonnen Stein

    Die Holzkonstruktion: 180 Tonnen Holz, 120 Tonnen Werkzeug

    Das Mauerwerk: 300 Tonnen Stein, 200 Tonnen Werkzeug
    <a name="Dombau"></a><center>[nach oben]</center>


    F: Was sollte ich alles zum Bau eines Kaiserdoms/Sultansmoschee wissen?

    <span class="ev_code_blue">A: Beantwortet von Moryarity:

    Zum Punkt Speicherstadt, Kaiserdom und Sultansmoschee gab es auf gamers.at einen sehr guten Review, der auch die Baukosten der einzelnen Abschnitte aufgedröselt hat:

    http://www.gamers.at/articles/..._sultansmoschee-287/


    Für den Kaiserdom wird Folgendes benötigt:</span>

    ab 2000 Adligen:

    Das Fundament : 50.000 Gold, 80 Tonnen Holz, 40 Tonnen Werkzeug, 100 Tonnen Stein

    Die Holzkonstruktion: 300 Tonnen Holz, 160 Tonnen Werkzeug


    ab 2500 Adligen:

    Das Mauerwerk: 540 Tonnen Stein, 360 Werkzeuge


    ab 3500 Adligen:

    Die Verglasung: 270 Tonnen Glas, 720 Tonnen Werkzeug

    <span class="ev_code_blue">Für die Sultansmoschee wird Folgendes benötigt:</span>

    ab 1740 Gesandten und diplom. Rang: Vertrauter des Sultans:

    Fundament: 50.000 Gold, 40 Tonnen Holz, 80 Tonnen Werkzeug, 100 Tonnen Mosaik

    Die Holzkonstruktion: 144 Tonnen Mosaik, 180 Tonnen Holz

    ab 3480 Gesandten:

    Der Mosaik-Boden: 432 Tonnen Mosaik, 240 Tonnen Werkzeug

    ab 5240 Gesandten:
    Die Verglasung: 648 Tonnen Mosaik, 270 Tonnen Glas
    <a name="warenspaeter"></a><center>[nach oben]</center>


    F: Wann werden welche Waren im späten Spielverlauf verlangt?

    <span class="ev_code_blue">A: Beantwortet von desc:

    Folgene Waren werden im späteren Spielverlauf von den Bewohner benötigt:

    Okzident

    Nahrung
    * Fleisch (ab 1 Adlige)
    Getränke
    * Bier (ab 510 Patrizier)
    * Wein (ab 1500 Adlige)
    Bekleidung
    * Lederwämse (ab 690 Patrizier)
    * Pelzmäntel (ab 950 Adlige)
    * Brokatgewänder (ab 4000 Adlige)
    Besitz
    * Bücher (ab 940 Patrizier)
    * Brillen (ab 2200 Adlige)
    * Kerzenleuchter (ab 3000 Adlige, dann allerdings ab dann auch für alle Patrizier)



    Orient

    Nahrung
    * Marzipan (ab 4360 Gesandte)
    Besitz
    * Teppiche (ab 295 Nomaden)
    * Perlenketten (ab 1000 Gesandte)
    * Duftwasser (ab 2600 Gesandte)



    Die Produktionszweige sind ab dem Augenblick verfügbar in dem die Adligen/Gesandten den in den Klammern angegebenen Schwellenwert erreicht haben. Ab diesem Augenblick muss das neue Bedürfniss auch erfüllt werden damit weitere Adlige/Gesandte in die Häuster ziehen.</span>

    <a name="Bettler"></a><center>[nach oben]</center>


    F: Was hat es mit den Bettlern auf sich und wie geht man mit ihnen um?

    <span class="ev_code_blue">A: Beantwortet von Moryarity

    Im etwas weiter fortgeschrittenen Spielverlauf, werden Bettler versuchen Einlass in die Stadt zu erhalten. Die Ankunft eines Bettlerschiffes wird frühzeitig angekündigt, um entsprechende Maßnahmen zu ergreifen. Dabei gibt es prinzipiell mehrere Möglichkeiten:

    1. Den Bettlern Einlass in die Stadt gewähren.

    - Erlaubt man die Bettlern sich in die Stadt zu begeben, betteln diese auf der Straße und senken so die Zufriedenheit der anderen Bevölkerungsschichten.

    - Man kann die Bettler jedoch auch in Armenhäusern unterbringen, um sie dort zu versorgen. Ein Armenhaus fasst 500 Bettler und benötigt zunächst "Gemeinschaft" und Nahrung als Bedürfnisse, um die Bettler zufrieden zu stellen. Später werden auch noch eine Kapelle und Most benötigt. Als Belohnung dafür erhält man für 40 Bettler ein weiteres Aufstiegsrecht.

    2. Den Bettlern den Zugang zur Stadt verwehren.

    - Entscheidet man sich dazu, den Bettlern den Zutritt zur Stadt zu verwehren, segeln sie mit ihrem Schiff wieder weg, entwickeln sich aber zu Gesetzlosen. Diese Gesetzlose können dann zurückkehren, Gesetzlosenlager aufbauen und beispielsweise Produktionsbetriebe still legen. Es bleiben dann militärische Mittel, um sie wieder zu vertrieben.

    3. die letzte und gemeinste Lösung: Das Schiff versenken, bevor es die Insel erreicht.</span>

    <center>[nach oben]</center>



    <a name="komplettloesung"></a><font size=3><span class="ev_code_RED">Questions concerning the campaign / the scenarios:</span></font>


    F: Gibt es eine Komplettlösung zum Spiel?

    <span class="ev_code_blue">A: desc hat eine sehr umfangreiche Komplettlösung entwickelt, die euch gut durch die Kampagne und alle Nebenmissionen führt:

    -> Zur Komplettlösung <-</span>

    <a name="mission"></a><center>[nach oben]</center>


    F: Ich habe Probleme in einer Kampagnen-Mission! Was kann ich tun?

    <span class="ev_code_blue">A: Es gibt schon folgende Threads zu den einzelnen Missionen:</span>

    <ul>
    <LI> Kapitel I: Ein Manifest des Glaubens: --- Thread 1
    <LI> Kapitel II: Im Zeichen des Kreuzes: ---- Thread 1, Thread 2
    <LI> Kapitel III: Aufbruch ins gelobte Land: - Thread 1, Thread 2
    <LI> Kapitel IV: Die verlorenen Kinder: ------ Thread 1, Thread 2, Thread 3
    <LI> Kapitel V: Ein Sturm bricht los: -------- Thread 1, Thread 2, Thread 3
    <LI> Kapitel VI: In der Falle: --------------- Thread 1, Thread 2, Thread 3
    <LI> Kapitel VII: Der Mann mit der Maske: -- Thread 1, Thread 2, Thread 3
    <LI> Kapitel VIII: Säulen der Gerechtigkeit: - Thread 1, Thread 2, Thread 3[/list]
    <span class="ev_code_green">Wichtig: Bitte schreibt neue Fragen mit in die hier bereits aufgelisteten Themen hinein, anstatt ein neues Thema zu eröffnen - das macht die Übersichtlichkeit für andere User einfacher. </span>

    <a name="szenario"></a><center>[nach oben]</center>


    F: Ich habe Probleme in einer Szenarien-Mission! Was kann ich tun?

    <span class="ev_code_blue">A: Es gibt schon folgende Threads zu den einzelnen Missionen:</span>

    <ul>
    <LI> Szenario 1: Kurfürst
    <LI> Szenario 2: Diplomat
    <LI> Szenario 3: Heerführer
    <LI> Szenario 4: Baumeister
    <LI> Szenario 5: Gildenmeister
    <LI> Szenario 6: Imperator[/list]
    <span class="ev_code_green">Wichtig: Bitte schreibt neue Fragen mit in die hier bereits aufgelisteten Themen hinein, anstatt ein neues Thema zu eröffnen - das macht die Übersichtlichkeit für andere User einfacher. </span>

    <center>[nach oben]</center>



    <a name="Welttor"></a><font size=3><span class="ev_code_RED">Questions concerning the online mode:</span></font>


    F: Wie funktioniert das Tor zur Welt?

    <span class="ev_code_blue">A: Das Tor zur Welt ist dazu da, um erreichte Erfolge, Spielstände und Screenshots der restlichen Welt mittels Internet zu präsentieren.

    Um am Tor zur Welt teilzunehmen musst du zunächst ein Online Profil erstellen. Klicke dazu im Hauptmenü auf "Spielerprofil" und dann auf "Profilverwaltung". Klicke anschließend auf "Online Profil erstellen...". Es ist leider nicht möglich, dein bisheriges Offline Profil in ein Online Profil umzuwandeln. Gebe nun Benutzername und Passwort des Accounts ein, den du auch hier im Forum nutzt. Wenn du noch keinen Account hast, kannst du dir hier einen erstellen.

    Wenn du nun in deinem neuen Profil auf "Ruhmeshalle klickst, kannst du dort deine bereits erreichten Erfolge einsehen.

    Gehe jetzt zurück ins Hauptmenü und klicke auf "Tor zur Welt". Im Bereich "Screenshots" werden alle bereits von dir erstellten Screens angezeigt. Um eines Hochzuladen klicke auf das Bild und anschließend auf "Hochladen".
    Im Tab "Spielstände" wird genauso verfahren.

    Um das Portal zu betreten klicke jetzt rechts unten auf den Link "Zum ANNO-Portal". Im Portal angelangt kannst du deine eigene Seite sowie die der anderen Spieler betrachten.</span>

    <a name="Profilwechsel"></a><center>[nach oben]</center>


    F: Wie wandle ich ein Offline Profil in ein Online Profil um?

    <span class="ev_code_blue">A: Das ist leider nicht möglich. Wenn du ein Online Profil nutzen möchtest musst du ein Neues erstellen.</span>

    <a name="Erfolge"></a><center>[nach oben]</center>


    F: Wofür bekomme ich "Erfolge"?

    <span class="ev_code_blue">A: Beantwortet von Salah_al-Din:

    Erfolge bekommt man für vielerlei unterschiedliche Dinge, dies kann eine besondere wirtschaftliche Leistung wie das Anhäufen vieler Waren sein, Erfolge kann man aber auch für diplomatisches Geschick wie vielerlei erfüllte Aufträge ohne einen einzigen auzulassen errungen werden.
    Es gibt aber auch die Möglichkeit sie auf militärischem Wege zu erringen.
    Außerdem gibt es Erfolge in den Szenarien und Kampagnen misionen zu erringen.

    Hinzu kommen noch Erfolge die man für das erhalten anderer Erfolge bekommt.
    Alle diese Erfolge können im Hauptmenü unter:

    Profil->Ruhmeshalle->Erfolge
    oder direkt im Spiel im Diplomatiemenü beim eigenen "Gesicht" beim Button unten Rechts nachgesehen werden.
    Ausnahme sind hierbei versteckte Erfolge, diese sind dort mit einem ?????? hgekennzeichnet und werden erst im Momment des Erringens sichtbar.
    Diese Erfolge sind meißt witziger Natur und Mann erhält Titel wie der Wahnsinnige oder Nerd.
    Eine kleine Übersicht dieser Erfolge findet sich hier:

    http://forums-de.ubi.com/eve/f...286/m/2551021767/p/1

    Als Belohnung für Erfolge bekommt man:
    -Edelsteine
    -Portraits die man gegen Edelsteine freischalten kann.
    -Titel

    Die Edelsteine kann man im Hauptmenü unter:
    Profil->Ruhmeshalle->Bonusinhalte
    oder im Spiel im Diplomatiemenü beim eigenen "Gesicht" beim mittleren Button unten gegen:
    -Ziergebäude
    -Portraits von denenen einige erst durch Erfolge freigeschaltet werden müssen
    -Wappen
    -Spielerfarben
    eintauschen.

    Übrigens gibt es auch einen Erfolg für den man ein neues Flagschiff bekommt das besser aussieht und stärker ist.
    Hier erfährt man wofür man es erhält:

    http://forums-de.ubi.com/eve/f...1078286/m/7201098377</span>

    <a name="MP"></a><center>[nach oben]</center>


    F: Wann erscheint ein Multiplayer Modus?

    <span class="ev_code_blue">A: Dazu ein Zitat vom Karrenschieber:</span>
    Zitat von Karrenschieber:
    Der dritte Schritt würde dann mit einem möglichen AddOn zu 1404 erfolgen. Insofern es ein solches geben würde (und die Chancen dazu stehen nicht schlecht, betrachtet man alle bisherigen ANNO Titel), wäre ein im Gegensatz zu 1701 noch mal erweiterter Mehrspielermodus erstes Pflichtprogramm. Wie bereits erwähnt, ist es auch unser mittelfristiges Ziel mehr ANNO-Spieler für den Mehrspielmodus zu begeistern. Bis dahin sind wir allerdings sehr zuversichtlich, dass die mehr als umfangreichen Einzelspielermodi von ANNO 1404 selbst hartgesottenste Mehrspielerfreunde für lange, lange Zeit bei bester Laune halten werden.
    <center>[nach oben]</center>



    <a name="Bug"></a><font size=3><span class="ev_code_RED">Questions concerning technic problems:</span></font>


    <a name="Bug"></a>F: Ich habe einen Bug im Spiel, oder habe sonstige technische Probleme, das Spiel zu starten / installieren oder habe Abstürze während des Spielens. Was kann ich tun?

    <span class="ev_code_BLUE">A:</span> <span class="ev_code_red">Für alle technischen Fragen, schreibt bitte in das Technik-Forum , nicht in das Allgemeine!!!</span>


    <span class="ev_code_blue">Sucht dort den zu eurem Problem passenden Thread heraus und durchsucht ihn, um zu sehen, ob es euer Problem schon gibt:
    1.: Euer Problem gibt es schon: Auch wenn noch keine Lösung für das Problem gefunden wurde: Die Entwickler sehen sich alle technischen Probleme an und versuchen sie im kommenden Patch zu beheben.
    2. Euer Problem wurde noch nicht gepostet: Beschreibt bitte genau euer Problem und denkt daran auch eure DXDiag Ausgabe hochzuladen.


    Hier ist ein Video in dem erklärt wird wie man die DXDiag Datei ganz leicht hochladen kann.

    Desweiteren gibt es ein von Ubisoft entwickeltes Tool, dass die die nötigen Informationen direkt in die Zwischenablage kopiert:<div class="ev_ubbx_tpc"><a name="Hilfe zur Erstellung einer DxDiag Datei"></a>
    <div style="margin: 10px 30px 30px;">
    <div class="largefont" style="margin-bottom: 5px;"><span class="ev_code_YELLOW"></span><font size="5"></font></div>
    <pre class="alt2" style="border: 1px inset ; margin: 0px; padding: 6px; overflow: auto; width: 768px; height: 400px;"><div dir="ltr">
    <table border="3" frame="void"><tbody><tr><td> <span class="ev_code_YELLOW"><font size="4">Postet die DXDIAG immer erst, wenn euer System korrekt eingerichtet und die neusten Treiber installiert sind

    </font></span><font size="4"></font>
    <span class="ev_code_Yellow"><font size="4">
    Systeminformationen posten: </font></span><font size="4"></font>


    Forum.exe
    <ul type="SQUARE">

    1. Link zur Forum.exe anklicken
    2. Forum.exe runterladen
    3. "Ausführen" oder "Speichern" wählen ( Speichern ist zu empfehlen,
    da das Tool später noch von Gebrauch sein kann)

    4. Forum.exe starten
    5. Sicherheitswarnung von Microsoft über "Ausführen" akzeptieren
    [/list]



    <ul type="SQUARE">
    6. Nachdem Start des Tools "Systeminformationen sammeln" wählen
    7. Das Tool hat auf deinem "Desktop" die "Dxdiag.txt" Datei erstellt
    8. Die wesentlichen Inhalte der "Dxdiag.txt"- Datei befinden sich zudem in der Zwischenablage
    9. Durch bestätigen der Tastenkombination "Strg"- und die "V-Taste" könnt ihr
    eure Systeminformationen jetzt bequem eurem Beirag im Forum hinzufügen
    10. Ein weiteres Feature beinhaltet die die Onlineauswertung eurer Systeminformationen.
    die mögliche Konfigurationskonflikte und veraltete Treiber ausfindeig macht und die passende Lösung

    anbietet[/list]
    <span class="ev_code_Yellow"><font size="3">
    Die Vorteile nochmals im überblick:
    </font></span><font size="3"></font>

    <ul type="SQUARE">

    <LI> Einfache Handhabung maximales Nutzen
    <LI> 1 Klick und die DxDiag ist erstellt
    <LI> Aussagekräftigere Beiträge durch aufgrund signifikanten Informationen aus in der Zwischenablage
    <LI> Kostenlose Live-Analyse des System über UBI-SAN[/list]

    </td></tr></tbody></table>
    </div>
    </pre></div></div>
    </span>
    <a name="defektesaves"></a><center>[back to top]</center>


    Q:Is there a solution for the problem concerning corrupted savegames?

    <span class="ev_code_blue">A: Unfortunately, there is no patch solving that problem right now.

    However, Alanceil made a script, that informs you, if a savegame is corrupted

    -> to the script <-</span>

    <center>[back to top]</center>



    <span class="ev_code_green">So, heres is the thanks to: the Anno Mods, our super admins Annick and Marc for their support of this FAQ.
    Furthermore Iwo uld like to thank all the users who helped in creating (and translating )this FAQ!! </span>




    <span class="ev_code_red">Best regards and alot of fun playing hte game
    your Settler and Anno (Dawn of discovery) moderator

    Christian alias haep1</span>


    ~ Moderator der Siedler-, Anno- und The Crew- Foren ~ // News und Aktuelles
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  4. #4
    Common dmdilks: a Google translation of the german forum is not the same thing as a FAQ

    The FAQ is offering a lot more help and is much faster read, that all the German forum in a google translation
    And though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, Made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.
    Alfred,Lord Tennyson (1809-1892)
    Foren-FAQ Ubi-Support Anno2070-Support-FAQ Launcher-Hilfe News und Aktuelles
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  5. #5
    Hey, common. I really appreciate your help and doing a translation of the German forum is a nice idea..but there are a lot of threads and the search function will not help you find anything with the translation.

    Of course this thread is in German...till now, but we are working on translating it.
    And though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, Made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.
    Alfred,Lord Tennyson (1809-1892)
    Foren-FAQ Ubi-Support Anno2070-Support-FAQ Launcher-Hilfe News und Aktuelles
    Zitieren Zitieren

  6. #6
    Kam, sah und tippte Avatar von Nehlaan
    Registriert seit
    Sep 2007
    Beiträge
    909
    I hope thats good enough for the moment.


    German Version

    English Version:

    Q: I've used all my 3 serial keys – how do I get new serial keys?

    A: If you need any further activations, please contact the support team.
    To do this, just use the „ask a question“ button in the top left corner of the Solution Center and put the following details in the question schedule:

    <><><><><><><><><><><><><><><><><><><><><><><><><> <>
    [Activation] I've done too many activations with my serial number.

    Hereby I ask for further activation codes.

    My serial key is:

    <><><><><><><><><><><><><><><><><><><><><><><><><> <>

    You can find your serial key in front of your game manual.
    If you've bought your game via online download you'll need to take the serial key you've received by E-Mail from the corresponding online store.

    So using the hotline (with costs) is not necessary.
    The Solution center support is for free.


    <hr class="ev_code_hr" />


    German Version

    English Version:

    Q: Where can I find Annopedia?

    A: Annpedia is no longer available in "Anno 1404". You can get hints for Missions by clicking on them on the left side of your screen.


    <hr class="ev_code_hr" />


    German Version

    English Version:

    Q: Where can I find my save games?

    A: They are in the following folder:

    Windows XP:
    C:\Documents and Settings\[Your Username]\My Documents\Anno 1404\Savegames

    Windows Vista:
    C:\Users\[Your Username]\Documents\Anno 1404\Savegames


    <hr class="ev_code_hr" />


    German Version

    English Version:

    Q: Does Anno 1404 work on Windows 7?

    A: At first there's something you should know: Windows 7 is NOT official supported.

    You'll get no support for this operating system; it is not guaranteed that this game will run on Windows 7.
    If you're using Windows 7 and you're having technical troubles with Anno 1404 you won't be eligible for any support.

    According to the existing statements given by users it seems that there are no known problems while playing Anno 1404 on Windows 7.
    There's just one drawback: You can not create an online profile on Windows 7.

    Here's one German thread that matches with this topic:
    http://forums-de.ubi.com/eve/f...1078286/m/8761009567
    Zitieren Zitieren

  7. #7
    Thank you, I will include it

    I just adjust the info for the solution center as international costumers are asked to use another contact.
    And though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, Made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.
    Alfred,Lord Tennyson (1809-1892)
    Foren-FAQ Ubi-Support Anno2070-Support-FAQ Launcher-Hilfe News und Aktuelles
    Zitieren Zitieren

  8. #8
    If I did any mistakes, don't hesitate to correct me.

    <span class="ev_code_red">Questions concerning the game play - questions in general</span>

    Q: How do I start in a continuity game?

    A: First it is recommended for Newcomers to start with the campaign before you start a continuity game, because the first levels serve as a tutorial so that you are instructed and leaded threw the game.

    Explore an island and found a warehouse

    Here is a fantastic guideline, which leads you threw the early game play. Sorry, still in German...
    Lunarius Guideline

    Q: How do I set buildings and roads?

    A: For any constructions you always need a several amount of resources (construction materials are: tools, wood, stone, glass and mosaic) and money.

    First click on the button "construction menu". To build a road click on its symbol and then on the point where you want the street to begin. You don't need to hold the button down. Just move the mouse to the end point and click again to build the street.

    To construct a building choose it from the "construction menu". All edifices are sorted by civilization level. At the beginning there are only peasant buildings available.
    You have to connect all goods producing buildings to a warehouse or a market building with a street.
    All houses need a connection to a marketplace.

    [img:left]http://s8.directupload.net/images/090717/temp/m5pkewcc.jpg[img]Note that it is impossible to set every building everywhere. e.g. Lumberjack's hut needs trees. You recognize the radius within which the lumberjack is cutting the wood on the green area around the building before you set it. It is not forcibly necessary to set the lumberjack's hut into a forest. Once you place the hut, trees will be automatically planted around it. But they need time to grow and the planting will cost you some money.


    Houses have to be situated within the radius of a marketplace.

    Farms should be first set and then connected with a road. Finally you can click on the watering button (you find it on the top of the window) to cultivate all fields automatically. You can also set the fields yourself by clicking on the little fence button on the right.

    Mines or buildings like the stoneman's hut have to be set on or near by a natural resource. This is visible at the radius around the building.

    A lot of manufacturing buildings of higher civilization levels need goods from farms or other manufacturing buildings to process (e.g. weaver's hut needs hemp). Around those producing buildings you can recognize a radius before setting them. Within this area the worker is able to reach the demanded goods, so that there has to be a market house or the required factory (e.g. hemp plantation), which is then enlighten in green.

    Furthermore there are service buildings, which satisfy the social needs of your inhabitants. Those buildings have also a radius around them, within which the service is offered. Therefore you should place those buildings as central as possible in your town, even if you may demolish some houses.

    Some buildings need a several fertility. The fertilities of an island are shown in the middle top of your screen.
    Note that the desert on southern island has to be cultivated in general by norias.
    Also note that you can fill up every natural resource in "Dawn of Discovery"



    Q: How do I rotate buildings/fields?

    A: To rotate a building or a field during construction you just have to push the "."(point) or ","(comma) button on your keyboard.
    Note that you still can rotate buildings after building them. Just select the building and push "." or ",".


    Q: Which buildings do I need first?

    A: again we refer to Lunariu's guideline (we really should translate that fastly )



    Q: Where is the difference between the people of the Orient and the Occident?

    A: Compared to the occidental people Nomads and Envoys have completely different buildings and needs. During the game you adopt more and more oriental buildings. Therefore you have to increase your reputation with the Vizier with the aid of gifts (special scrolls), which you get at Lord Northburghs.

    Note that the desert on southern island is not fertile. You can change that by the aid of norias.



    Q: What is the objective of a continuity game?

    A: Here you can define your own objectives or you play without any aim - just for fun and continuous by the meaning of the word.



    Q: Why do several buildings turn into red when I want to build them?

    A: There may be several reasons:
    <LI> you might not have enough resources or money. The required resources are shown on the top left of your screen
    <LI> concerning houses: note that houses have to be within the area of a marketplace or a bazaar.
    <LI> all production buildings have to be within the radius of a market building or a warehouse.



    Q: Why do all my cultivation wither?

    A: <span class="ev_code_blue">In the occident:</span>
    Many buildings need the right fertility, which you can see in the middle top of your screen. If the required resource is not available on the island, you have to seek and settle down on an island with the resources or you buy the resources seed at a NPC's. Note that you only buy only crop seed.



    <span class="ev_code_blue">In the orient:</span>
    It is similar to the occident, but you have to pay attention that deserts are only cultivatable by the aid of norias.



    Q: How do I satisfy the needs of my inhabitants?

    A: Note that settlers of different civilization levels have different needs.
    When you click on a house, you will also see a display of the people's needs.
    These are shown as bars that fill as needs are met, and empty as needs are
    ignored. You can click on any need to see what is required to meet the need.


    <span class="ev_code_blue">Demand for goods:</span>
    On one hand there are needs for several goods, which are divided into: food, beverage, clothing and possession. Every single need is then again subdivided (e.g. food in the occident: fish, spices, bread, meat).
    The principal needs of occident and orient are almost identical and vary in the sub needs (e.g. nomads don't eat fish, but dates)
    The further your people progress in the civilization levels, the more advanced their needs are.

    <span class="ev_code_blue">Demand for service buildings:</span>
    On the other hand there are needs satisfied by service buildings. These needs are: company, faith, amusement and security (no security in the orient).
    Every service building has a radius, within which the service is provided. A household outside of this area is not satisfied in the certain need.
    So you should place the service buildings as central as possible in your town to reach a maximum of households.

    <span class="ev_code_blue">Taxation</span>
    Another need is taxation. You can set the tax rate for a group of people by clicking on any house for that civilization level. There are five levels of happiness(dark green, light green, yellow, orange and red). The more you push the slider toward the red area, the more unhappy your residents are. When they are angry (red area) they move away, riot or develop back to the civilization level before.
    To allow your people to ascend to the next civilization level you have to set the tax rate to the lowest level (dark green area).



    Q: How do my people reach new civilization levels?

    A: The following checklist should help you in the ascension:
    <LI> do you satisfy all required needs (goods and service buildings) and is every single house connected to a road
    <LI> is the tax rate set to the ecstatic area (dark green)
    <LI> do you have enough construction material
    <LI> do you withhold advancement rights?
    click on a marketplace and click on the scroll at the top of the window to enable or disable automatically ascension. If you have disabled automatically ascension you can still manually advance a house by selecting it and clicking on the scroll at the top of the window.



    Q: All needs are satisfied - why do people still not ascend to the next civilization level?

    A: Check again the list from the answer before - do you satisfy all of it?

    Note that there's only a certain percentage of people who get the right of ascension, but never all (in a noble town still live peasants, patricians etc.). If you want more people to ascend you have to build new peasants houses.
    To check the number of ascending rights click on a marketplace and choose the sector "ascension rights" on the left side of the window. E.g. if there is written 31/31 under the nobles symbol, it means that you've reached the maximum number of nobles at this point in your town.


    Q: How does merchandising work?

    <span class="ev_code_green">To do...</span>



    Q: How does diplomacy work?

    A: Open the “diplomacy menu” by clicking on its symbol. You have 4 different parties.

    <LI>Yourself
    If you select yourself you can check your medals, bonus contents and your achievements.

    1. NPCs: Lord R. Northburgh and Visier Al Zahir

    There are 3 different interactions with them :

    <span class="ev_code_blue">Change fame into money</span>
    You choose from 3 amounts of fame (low, medium, high) and get the corresponding cash in return. The chance that the trade is being concluded is shown in percentage if you hold the mouse over the check button. It is 0 after trading and will regenerate slowly.

    <span class="ev_code_blue">Change money into fame</span>
    The opposite,

    <span class="ev_code_blue">Request a Fleet</span>
    Change 300 (L.R.N.) or 400 (V.A.Z.) of fame into a war fleet.
    After requesting you have one hour of cool down until you can use this option again.
    Note that you can not request a fleet if you reached the maximum of your ship level.


    <LI>NPCs:Corsair
    If you select the corsair you see a bar with a red, white, yellow and green area. It shows your reputation and corresponding your diplomatic status with the pirate. (<span class="ev_code_red">red</span>=war, white=peace, <span class="ev_code_yellow">yellow</span>=trade agreement, <span class="ev_code_green">green</span>=alliance). With the button on the left side of the bar you cancel your current diplomatic status and with the button on the right side of the bar you offer the next better diplomatic status.

    In order to the corsair not attacking any longer, you will have to provide him tribute.
    To ally with the him you can pay all the requested tribute or you refuse and defeat a certain number of his war ships. Before allying you will have to finish a special quest that depends on your way of dealing with the tribute exposure.


    <LI>AI
    If you click on any other AI you will see a status bar that is identical to the corsairs one. The buttons for changing the diplomatic status are the same.
    In difference to the corsair you have additional buttons which allow you to influence your reputation with the AI.
    You can donate a certain amount of money or ingratiate to rise your reputation or
    You request tribute or insult the AI to lower your reputation.
    Note that there is the chance to fail at your intention so that nothing will happen (you don’t get tribute) or that your reputation will even lower.









    Q: How do I settle down in the orient?

    A: You necessarily have to found an oriental settlement to produce wares that are needed in your occidental city.
    You will get a caravel from Al Zahir if you reach the first rank of reputation with him (“visitor of the orient”). To get to this rank you must buy with fame a special scroll at Lord Northburghs, which you afterwards have to hand over to Al Zahir.
    On the afore-said caravel you will find enough construction material and food to found a first settlement.
    Note that the island you want to first settle down on should be fertile to dates.
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  9. #9

    Registriert seit
    Jul 2009
    Beiträge
    35
    Hi all,

    i will translate the chapter "Fragen zu Spielablauf - Fortgeschritten"
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  10. #10
    Thanks guys
    And though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, Made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.
    Alfred,Lord Tennyson (1809-1892)
    Foren-FAQ Ubi-Support Anno2070-Support-FAQ Launcher-Hilfe News und Aktuelles
    Zitieren Zitieren

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